Strange Behavior (Animation) Entry: Brian Anderson

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Old 06 June 2007   #16
Gpepper- Cheers dude. I love modeling, & this is my first try doing something cartoony. Gurilla- Thanks buddy, I hope I can keep up with the rest of the forum.
Nothingness- Thanks. There's a lot of Zbrush work to do now. Check out these ref images to see what kind of texture I'm going for. And the ear hole will be added in then.

THE MOST ABSOLUTELY DISGUSTING LOOKING KITTEN I'VE EVER SEEN.


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Last edited by SantoAnderson : 06 June 2007 at 03:02 PM.
 
Old 06 June 2007   #17
Indeed, the idea is great, and the work on Zb, like the step for the animation part, plane to be interesting.
You're concept image is really well done, look forward to see more of this project.
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Old 06 June 2007   #18
Quote:
Originally Posted by SantoAnderson

THE MOST ABSOLUTELY DISGUSTING LOOKING KITTEN I'VE EVER SEEN.




Mouarf ! This is how I felt Saturday morning

Great concept man, keep modeling! I love your style
 
Old 06 June 2007   #19
Quote:
Originally Posted by SantoAnderson
Gpepper- Cheers dude. I love modeling, & this is my first try doing something cartoony. Gurilla- Thanks buddy, I hope I can keep up with the rest of the forum.
Nothingness- Thanks. There's a lot of Zbrush work to do now. Check out these ref images to see what kind of texture I'm going for. And the ear hole will be added in then.

THE MOST ABSOLUTELY DISGUSTING LOOKING KITTEN I'VE EVER SEEN.




Hmm, that dog looks like it's head got sucked inward onto it's brain
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Old 06 June 2007   #20
Bah! I hate displacement maps. So much bloating, so little definition. I'll need to do a Zbrush screengrab because the displacement map makes it look like he's covered in mayonaise and really don't do the sculpture justice. I just may end up going higher rez. Well, either way this was a test. I've still got a long time to get this guy finished.

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Old 06 June 2007   #21
Really Wrinkly Cat

OK, here's how the Zbrush sculpture looks. I'm seriously considering going another way. It's busy and is heavily based off of real cats, but it doesn't look that great to me. I may do something a bit more stylized with the wrinkles...
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Old 06 June 2007   #22
Great concept man!! Love it, it's like Darkman turned into a cat, without the super hero status. Look forward to seeing your progress(hell, you're already well on your way, ha!).
sTEVe
 
Old 07 July 2007   #23
Modeling: Dinosaur skull



OK, it's been a couple weeks, but I've been storyboarding the project, prepping animatics, and looking for voice actors. Bleh, it's taking forever to put together something decent. Here's the plastic dino skull that will act as Jeff's "mask". I'm going for a quasi plastic, something you buy your kid for Christmas glow-in-the dark dino skeleton. But if that doesn't work, I'll just go with standard bone color. I've been doing some concept sketches that I'll post tommorrow.
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Old 07 July 2007   #24
Here are some other views of the model. Again, it's far from finished.

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Old 07 July 2007   #25
Shading (Textured and lit): New Zbrushed cat - color map, concept sketch



Okey doke, I've come to a design that I like. It's based very much off the pencil sketch that follows. Ultimately the color scheme looks better with him as an albino. And it makes his character seem more pathetic. Win-win.
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Old 07 July 2007   #26
I drew this in church... I should really stop doing this but it's where I have the best ideas... and it keeps me awake.



Now it's 1 AM, Kiss Kiss Bang Bang is barely keeping me awake and I'm going to sleep.
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Last edited by SantoAnderson : 07 July 2007 at 10:00 PM.
 
Old 07 July 2007   #27
I am not an expert on the matter but ears look strange to me.
You should also scale the dino skull to the size you drew it on your sketches.
If you keep the expression you had in your drawings, it will turn great.
 
Old 07 July 2007   #28
Great job so far! I love the initial sketch with the bones... keep refering to it as you work- it will help keep you on track. I would also try pulling the nose and mouth forward alittle bit. I know the cat has more of a flat face than normal cats, but I think it would really help his like-ability if you bumped it out some. keep it up!

_slang
 
Old 07 July 2007   #29
Hey, Thanks guys.

Lun3. Yeah, his ears are kind of up in the air at the moment. I built them with a real Sphynx in mind, and mostly disregarded the tooniness. They needed a lot of geometry for animation and movement. The only problem is they might not fit through the rear-most cavity of the skull, so I may just end up laying them down and throwing a neck-tie in (like the original sketch) to act as ears. Yeah, that skull will go through a lot of scale issues until I build the bottom jaw (which will be today hopefully).

Slangford. Thanks dude. I've been working hard on this thing this week. The last sculpt was very zbrushed, and left a bad taste in my mouth. But now I've got a design that I'm happy with. I'll see if I can pull that nose out. The problem with this model is that a larger nose makes him look like a Chihuahua, which is the last thing I want right now. I'll tinker around with it.

That initial sketch has so many continuity and design errors: the cat has hair, the head is too small, etc. I drew it up with a different short in mind, and it changed. There will be more little wannabe dog things he'll carry around: milk bones, playing cards, cigars, dog whistles, etc. to flesh out his character and make him appear very pack-rattish.
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Old 07 July 2007   #30
Modeling: Full Mockup Skull



Allright, here's a test image to see how it looks with a full skull. I could not find a decent reference image for the lower jaw of a T-rex. The current model is a stand-in.
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