Strange Behavior (Animation) Entry: Vikram K. Mulligan

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 09 September 2007   #16
Modeling: Hair for the Fat Man



I've given the fat man (or maybe I should say plump man) his hairdo, moustache, and eyebrows, now. I wanted him to look like a bit of an unpleasant character without actually looking evil.
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 09 September 2007   #17
Shading (Textured and lit): Recycling bin



It's not the most exciting of set pieces, but here's a hastily-modelled and shaded recycling bin for the scene. It's very loosely based on the photo at right. VERY loosely.

I need to add a few pieces of paper and maybe a bottle and/or a can to the bottom of the bin. I won't bother with a bag, though; the translucency would be too expensive at render time, and the cloth dynamics would be a pain in the neck to simulate.
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.

Last edited by vmulligan : 09 September 2007 at 05:12 AM.
 
Old 09 September 2007   #18
Modeling: You Nexus 6! I make your eyes!



I didn't get a whole lot done on this project this weekend. I did manage to whip up some eyes for the Fat Man, though.
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 09 September 2007   #19
Task list for the Fat Man

I always find it helpful to make lists of things to do...

TO DO -- FAT MAN:
Necessary

--Teeth
--Tongue
--Facial poses
--Rigging
--Jiggle weights

Optional (if time)
--A hat
--A cane
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 09 September 2007   #20
Modeling: Can I get some tongue? (Sorry -- horrible joke).



Here's the tongue model I'll use for both characters. It's hastily modelled using Maya for the base mesh and the UV coordinates, and ZBrush for detailing. I exported a displacement map with MultiDisplacement 3 and used it as a bump map.

The image shows three morph targets (done with ZBrush). I've also rigged the model with a chain of bones to allow me to move it in other ways, making for a very flexible tongue.
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 09 September 2007   #21
Modeling: A box for the biscuits



Here's the box for the biscuits.
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 09 September 2007   #22
I was flipping through Last Chance to See, trying to find the part where Adams describes the biscuit encounter. I haven't been able to find it. Am I misremembering? Was it actually in The Salmon of Doubt? Are there any other Douglas Adams fans out there?
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 09 September 2007   #23
Modeling: Planks for the bench



Here are some planks for the bench. I hope to have it modelled and finished very soon... Time is rapidly running out!
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 09 September 2007   #24
Modeling: Biscuits, anyone?



I've modelled some biscuits, now. ZBrush is very useful for rapidly modelling organic shapes; it was certainly worth the purchase.
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 09 September 2007   #25
Shading (Textured and lit): A park bench



I'm modelling and texturing the park bench, now. The modelling was done with Wings3D and refined with Maya 7. For the texture, I started by baking a procedural, then using Photoshop to blend in some actual wood photos to increase the realism.
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 09 September 2007   #26
Shading (Textured and lit): Park bench -- finished modelling, texturing, and occlusion mapping



Here's the finished park bench. I baked the ambient occlusion to four texture maps to reduce rendering times.
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 09 September 2007   #27
Hey, the bench looks very realistic, with those cracks! Hope that it will not be too dark - maybe like it was painted ?

Keep on!
 
Old 09 September 2007   #28
Modeling: UV Mapping the Thin Man



I've been working on the Thin Man mesh, getting it ready in Maya for sculpting in ZBrush. Here are the UVs, laid out with Maya and Roadkill (which is a very handy little program for UV layout).
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 10 October 2007   #29
Modeling: Modelling the Thin Man



Here's the Thin Man model. Textures to come!
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Old 10 October 2007   #30
Shading (Textured and lit): Texturing the Thin Man



I've started texturing the Thin Man, now. I made a mistake in modelling that cost me my old UVs, but the silver lining was that I learned how to redo UVs on a ZBrush model without losing sculpted details. This rendering does not show the displacement map that I will be using.
__________________
B-Movie.
Steampunk.
Uplift Universe.
Strange Behaviour animation and still.
Eon animation and still.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:02 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.