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Old 06-30-2007, 12:29 PM   #61
overcontrast
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Zubuyer Kaolin
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dude nice concepts man... like the expression on ur characters.... good luck with it man..!
 
Old 06-30-2007, 05:33 PM   #62
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Concept Sketch or 3D pre-visualization: 3D Sketch



3D sketch of the scene ... Really hard to find the right balance of what we want to include and the size of things ... errr , nothing's final here .
And now I also realize that I will have to fill that lab with silly inventions ...

Let me know what you guys think of

cheers ,

-Zapan
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Old 06-30-2007, 05:35 PM   #63
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@ overcontrast : hey , thx a lot mate , glad you like it

cheers ,

-Zapan
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Old 07-01-2007, 05:12 AM   #64
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It looks fantastic. He's high enough off the floor to make it really interesting. It makes me laugh too - that ladder is a delightful touch (you can see where he's been) and the rope (you can see what he's doing) and the floor (you can see where he's headed). I'd love to zoom in on the action a bit more and get closer to Jojo and the birds but I guess that since this will be an animation then that might be the plan.
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Old 07-01-2007, 07:10 AM   #65
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Nice start off... jep you`re right... the pain begins, filling the lab with tech. toys. But It also could end up in fun creating add on`s for this crazy flying thing. Just a humble opinion... maybe to increase the angle of camera so you`ll get a view more from bottom to top... this could increase the space you may want to use for placing the birds in the windows.
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Old 07-01-2007, 07:48 AM   #66
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I thought that the guy would jump in the exterior. Strange that he wants to fly in the room !
Oops, I forgot, this is the strange behavior challenge !
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Old 07-01-2007, 07:54 PM   #67
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good first zapan, but your reason it is necessary to add full of object in the laboratory.
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Old 07-01-2007, 08:09 PM   #68
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I thought you'd concentrate more on the guy and the birds, showing off character interaction with close-ups of the expressions and faces rather than a wide shot like that...
I think it would be more favourable to showing off the idea you want to convey... but that's MO and you know what you're after

Looking forward to more and feeling like an absolute slacker ... thanks for that Steph!
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Old 07-02-2007, 06:22 AM   #69
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Ahaha - I'm beginning to feel sorry for that poor guy already

Love the scene layout, as the rest I hope you're intending to do a closeup on him but the scene gives all kinds of possibilities to fill with strange stuff (a collection of boots, perhaps?)
As Gilles I had picture this taking place outside, but this will work better I think.

... and a weeee! for the flying start.
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Old 07-02-2007, 07:48 AM   #70
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Sill thinking on some ideas but hopefully soon.

Your scene looks great ,nice out-lay.
 
Old 07-02-2007, 08:26 AM   #71
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Morning Stéph!

for your concept! As Mark already said, the ladder and the rope are funny details and I'm curious to see how you fill the empty room...A really good starting, everything is possible !

I still try to convince myself that I'll find the time to jump in...not sure yet

Have a great start in the week!


-sabrina
 
Old 07-02-2007, 11:38 AM   #72
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yap, this image will be based on a small funny details which will be noticed after w while. Put as many tinny expressions, items as you can good luck
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Old 07-02-2007, 11:54 AM   #73
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Very good idea here. I beleive you have the right compo start here.
You could then make a zoom on the guy's face and the birds during the animation
 
Old 07-03-2007, 07:13 AM   #74
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hey stephane

i like your concept, and the previs too
on the other hand I find that this tonelle, this dome, chokes a little the scene, it's a pity, but in the same direction, that raises the character, of the blow that also brings depth

great job boy

can't wait to see the begining of the poly party
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Old 07-03-2007, 07:26 AM   #75
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Morning Stef,

No update today ? . I look again at your compo and I think it may be a little busy all together. Perhaps you could get closer and that would emphasize the subject a little.
 
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