Strange Behavior (Short Film) Entry: Julian Rojas Millán

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  09 September 2007
Rough Storyboards or 3D pre-visualization: Dragon's Torso details



Differents views of the Dragon's torso
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: Foot details of the dragon



Differents views of the foot of the dragon, and a design of the tail.

Last edited by lobachevscki : 09 September 2007 at 05:00 PM.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: hand orthogonal view



bottom view of the dragon's hands, for modeling porpuses.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: Hand's orthogonal view



A top view of the hand.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: Hand orthogonal view



Side view of the hand.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: Bald woman design



Inspired in H.R Giger portraits work, Arquimedes have designed this head for the bald woman. We havent decided yet if include the organical octopus showed before, or designed a mechanical one to put in woman's head.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: Tentacled character



A final sketch of the tentacled characther in teh first picture. We have a very big discussion about this character 'cuz different people imagined it in differents ways: as an elephant, octupus etc. Nerio Aguirre finally propose this version, and we decided to adopt it as a character, the rest of the design (the first 3D octopus and other stills that I didn`t upload yet) will be used in other scenes.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: Images Planes of the tentacled character



A sketch of the tentacled character without pipes and tubes for modeling porpuses. As you can see, is inspired in H.R. Giger work.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: Tentacled Characer Propeler



A propeler wich is in the back of the tentacle character.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: A Rigged John's pose



We have rigged John Character. We are creating the cycles, but the character has some lack in the design, wich difficults the rigging process, basicly the skeleton bind in some improper ways the big arm, but we are correcting it in the cycles, just using animation for that.

Last edited by lobachevscki : 09 September 2007 at 05:18 PM.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: John Pose 1



I will present a serie of image with different poses of John. Any comment will be welcome.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: John Pose 2



Another pose.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: John Pose 3



Another one.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: John Pose



Another one. The render was by Eduardo Roa. Teh rigging process was completed also by Eduardo, teaching us the pipeline. The poses was intended to test the lacks of the character, the arm and expressions. We are very glad with the results, a combination of the rigging and the animation.
 
  09 September 2007
Rough Storyboards or 3D pre-visualization: John Pose



As I said, the character design have some problems, the arm is very big for animation (but we decided to leave it that way to preserve the original idea). Is hard to bend it without some minor improper effects, but we are working out that.

Last edited by lobachevscki : 09 September 2007 at 08:23 PM.
 
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