Strange Behavior (Short Film) Entry: mohammed Armand

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Old 07 July 2007   #31
Welcome back mim! You're brave tackling this alone

I really like the new character, the new legs and feet look really good, it does lend a little more to the realistic stylized which I think is a the best direction. Can't wait to see your Amy character

Keep it coming
Old 07 July 2007   #32
He's perfect

One cool thing is that there is no neck, don't put any neck on him :-)

WWW.BOMBIM.COM my spot on the interweb.
Old 07 July 2007   #33
shoes and hands look good, they seem to fit the overall design quite well.
i also like that the head and hands are disconnected.
it works for me.

"Skill without imagination is craftsmanship .... Imagination without skill gives us modern art." -Tom Stoppard

Last edited by bstout : 07 July 2007 at 04:53 PM.
Old 07 July 2007   #34
ya the style is really good.. - nice characters
Freelance Character Artist

Old 07 July 2007   #35
cool work buddy.will surely follow ur thread
Old 07 July 2007   #36
Thumbs up Tnx my friends,

M477 ]. Tnx buddy,In fact I didnít like to work on it alone! But I canít find someone interested and suited yet for this project! Btw really appreciate for your kind words; I hope to start Amy next week, Iím lookin for your project as well, one of the bests!

Coolkonrad ]. Tnx Peter, Btw I didnít planed for a model without neck and hand joints! I just did not bridge them up yet! Anyway Iím really appreciated for your suggestion man, and will make a look for that to compare,

Bstout ]. Tnx bill for support, Btw Iíll compare tow conditions (connected n disconnected) to choose one as I said, tnx a lot again,

Wartoon ]. Hey tnx, and good luck on yours one too, you guys having a good progresses,

CUBISIS ]. Thank you Rishikesh for kind words, appreciated,

Tnx alot.
Cya, mim,
je ne sais pas!
Old 07 July 2007   #37
Rough Storyboards or 3D pre-visualization: John model progress!

Just alil more work on John! I'm hope finish him till tommorow, :/
Also I'll test wich one would be better if he has a neck and connected hands or not, with tnx to those suggest it (Peter & Bill) :)

Tnx for all your supports, Cya, mim.
je ne sais pas!
Old 07 July 2007   #38
Rough Storyboards or 3D pre-visualization: More work on John!

I'll complet head today! (I hope and hope to do more even!)

tnx, mim, ;)



Oooops! I can't do anymore today cause currently I finished LP Model on max and I was planed to do some detaily toachs in Z3 but My ZBrush crashed several times and I lost all I did! I'll check the resoan n will back Saturday, till then I'll work more on story to going deeper on it! :D

Tnx, mim, :)
je ne sais pas!

Last edited by mim-Armand : 07 July 2007 at 05:05 PM.
Old 07 July 2007   #39
Lookin' good mim. Looks lo-poly. Enough polys for the joints and mouth? Curious to see your rig(s) later on.

Z3 crashes on me too, save often if you can.
Old 07 July 2007   #40

Originally Posted by Henrik: Lookin' good mim. Looks lo-poly. Enough polys for the joints and mouth? Curious to see your rig(s) later on.

Z3 crashes on me too, save often if you can.

Tnx Henrik, Yes I'm going LP for most parts of models cause of my limitation of system resources! :( Btw some parts will be HP; for example I finished up john with around 10,000 Polies and a 18,000 for beard!
And about Joints and mouth, yeah, thought I have enough polies there but dunno! I'm not so expert on Riging! Hope God helps me!

Tnx again, mim,
je ne sais pas!
Old 07 July 2007   #41
Edited storyboards or 3D pre-visualization: John final model (thought!)

Ok thought John model is finished!
About 10,000 polies for John and around 18,000 for his bread!
C&C wellcomed! :)

Tnx, mim, ;)

PS: Ahh! forgoted! I decide at last to join hands but leave em (chars) without neck! Tnx for those inspire it to me! ;) Cya, mim
je ne sais pas!
Old 07 July 2007   #42
real good.
Freelance Character Artist

Old 07 July 2007   #43
Really, really cool work! And an even cool workflow! Your conceptart (especially that one with the 'paper objects') is really creative, so is your storyboard (the presentation of it = :thumbsup.

The way you model those objects lopoly is also interesting, because you got a clear 'evolution'. In HP you often see people having established the look the character very early on, while you keep pushing it. Also your characterdesign is very inventive, and I really like the curls in the beard!

Again: great work, and all the very best for the challenge!
multidisciplinary creator of films and spaces
ē design ē image ē film ē music ē
Old 07 July 2007   #44
Hello Mim. Funny to see you on another challenge. Your character is promising, great work on the beard.


Old 07 July 2007   #45
Beutiful character design. Those floating eybrows are a great addition too.
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