|03 March 2007||#16|
Join Date: Nov 2002
It's me.. not a real wip but.. kinda.
I love mudbox material, i'll love to see realtime shadow and sss maybe.
huahuahuaa.. Scary isn't it?
So you get NOTHING! You LOSE! Good DAY sir!
Last edited by elvis75k : 03 March 2007 at 12:39 PM.
|03 March 2007||#17|
Neato! Kinda looks like one of those death masks they used to make (that aint' morbid )
Also, the inner corner of the eye is significantly higher than the outer, do you eyes angle that much?
Last edited by Goon : 03 March 2007 at 06:17 PM.
|03 March 2007||#18|
Join Date: Sep 2003
Here is one of my first sculpts with the trial. I spent less than an hour. Please ignore the ear this is a WIP after all. I imported a low res head made in a another app instead of using a primitive to start with. I had fun modeling with just a cube too though. This is probably the easiest most intuitive 3D app ever. FUN!
|03 March 2007||#19|
Join Date: May 2006
thanks for asking
thanks to all for your comments.....and to answer your question ezra at first i had the idea of what i wanted the abs to look like and began to work on them. i later found something pretty similar done by kolby jukes and looked at that as reference. he truly has some amazing work........
|03 March 2007||#23|
bla, blaaa, blaaaa, blaportfolio
Join Date: May 2002
and here is my WIP model, after 4 hours, starting from the default basic woman face in XSI. There are still a lot to do, details to add and to refine.
|03 March 2007||#25|
oh deary me...portfolio
Join Date: Oct 2004
My 1st mudbox WIP
Good stuff guys! Here's my lastest WIP, based on the Russian/Slovakian (?) folklore character Baba Yaga.
Base mesh modelled in Silo to a reasonable poly count (~2700 quads) then exported to mudbox for playtime!
I couldn't resist throwing it into XSI as well
|03 March 2007||#27|
Sheffield, United Kingdom
Join Date: Aug 2002
Mudbox training piece
Hello all. Here's a few shots of a character that i'm sculpting to get me used to Mudbox's toolset [ I have been a user of ZBrush for awhile and am trying to get up to speed in Skymatters excellent package].
I chose to sculpt an older person for this test to explore wrinkles and ageing of the skin techniques.. Here's the earlier Level 3 sub D work..
And then some initial fine details - I kind of rushed into this phase as I was so keen to work at such high levels! I feel the sculpt needs more 'mid range' work but I thought i'd let you peeps give me your opinions.
Thanks for looking!
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