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  03 March 2007
It's me.. not a real wip but.. kinda.
I love mudbox material, i'll love to see realtime shadow and sss maybe.



huahuahuaa.. Scary isn't it?
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Last edited by elvis75k : 03 March 2007 at 12:39 PM.
 
  03 March 2007
Neato! Kinda looks like one of those death masks they used to make (that aint' morbid )

Also, the inner corner of the eye is significantly higher than the outer, do you eyes angle that much?
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Last edited by Goon : 03 March 2007 at 06:17 PM.
 
  03 March 2007
Here is one of my first sculpts with the trial. I spent less than an hour. Please ignore the ear this is a WIP after all. I imported a low res head made in a another app instead of using a primitive to start with. I had fun modeling with just a cube too though. This is probably the easiest most intuitive 3D app ever. FUN!
Attached Images
File Type: jpg head.jpg (49.7 KB, 1212 views)
 
  03 March 2007
thanks for asking

thanks to all for your comments.....and to answer your question ezra at first i had the idea of what i wanted the abs to look like and began to work on them. i later found something pretty similar done by kolby jukes and looked at that as reference. he truly has some amazing work........
 
  03 March 2007
nice work there majorbludd i like how its coming along
 
  03 March 2007
Here is my WIP. Unfortunately, my MB demo expires today, so I don't know when/if I'll get a chance to work on this much more....


 
  03 March 2007
Here is my WIP. Unfortunately, my MB demo expires today, so it might be a while before I can get back around to this....

 
  03 March 2007
and here is my WIP model, after 4 hours, starting from the default basic woman face in XSI. There are still a lot to do, details to add and to refine.
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  03 March 2007
First Sculpt

This is my first attempt in MBox
Rendered in Maya-Mray
C&C Welcome
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File Type: jpg test.jpg (38.9 KB, 272 views)
 
  03 March 2007
My 1st mudbox WIP

Good stuff guys! Here's my lastest WIP, based on the Russian/Slovakian (?) folklore character Baba Yaga.

Base mesh modelled in Silo to a reasonable poly count (~2700 quads) then exported to mudbox for playtime!

Silo:2.5hrs
Mudbox:3hrs



I couldn't resist throwing it into XSI as well

 
  03 March 2007
AdrianLazar:

That is the freakiest looking head I think I've ever seen. Keep up the good work.
 
  03 March 2007
Mudbox training piece

Hello all. Here's a few shots of a character that i'm sculpting to get me used to Mudbox's toolset [ I have been a user of ZBrush for awhile and am trying to get up to speed in Skymatters excellent package].

I chose to sculpt an older person for this test to explore wrinkles and ageing of the skin techniques.. Here's the earlier Level 3 sub D work..




And then some initial fine details - I kind of rushed into this phase as I was so keen to work at such high levels! I feel the sculpt needs more 'mid range' work but I thought i'd let you peeps give me your opinions.




Thanks for looking!

Cheers,
mkyboy
 
  03 March 2007
@acidream: thanks mate, gald you like it

and here is an update:
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  03 March 2007
Just a quick shark for fun
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  03 March 2007
haha, love the shark Goon , maybe more details?
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