transferring Maya multi-tile texture to Mudbox

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  03 March 2014
transferring Maya multi-tile texture to Mudbox

Hi.

I am working on multi-tile texture in a object from Maya.
made 3 textures and placed it in UV editor on (0,0), (1,0), (2,0) position.

And made layered-texture shader, connected every textures on it with add blend layer.

It shows perfectly on Maya in a object.


Now, I am figuring out how transfer the object with the layered-texture from Maya to Mudbox or Zbrush.

Once I choose the menu from Maya "Send to Mudbox"
On Mudbox ,There is only one material and no texture displayed what I made from Maya.
 
  03 March 2014
just name your texture with mudbox naming conventions and import the first tile as paint layer...

texturename_u1_v1.tif
texturename_u2_v1.tif
texturename_u3_v1.tif

mudbox will read in the tiles...
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  03 March 2014
Originally Posted by oglu: just name your texture with mudbox naming conventions and import the first tile as paint layer...

texturename_u1_v1.tif
texturename_u2_v1.tif
texturename_u3_v1.tif

mudbox will read in the tiles...





Awesome! it works!

one thing I am wondering is...
I used three layered diffuse texture and only one pattern bump wrapping on the object.

So the diffuse maps are working properly as you advice.

But when I import a bump map (no layered texture), It only shows a part of the object.

one idea of solution, I could duplicate the bump map, give the different name order like the diffuse map, bump_u1_v1.tif ...... but the bump is originally same map.

Is there any other way to use only one bump map to the object which has multi-UV map on Mudbox? In Maya, I could simply check the Wrap U, Wrap V making it repeated.

Thank you!
 
  03 March 2014
yes you have to duplicate and rename the bumpmap...
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  03 March 2015
Originally Posted by oglu: just name your texture with mudbox naming conventions and import the first tile as paint layer...

texturename_u1_v1.tif
texturename_u2_v1.tif
texturename_u3_v1.tif

mudbox will read in the tiles...


Hi, I have the same issue, and since the problem is solved using your advice I am wondering how exactly do I do that? sorry, I know its a noob question.

Thanks
 
  03 March 2015
just rename your textures...
and load the first image... mudbox will do the rest...
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