Mudbox 2013 ptex problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 08 August 2013   #1
Mudbox 2013 ptex problem

Hi im having a problem im trying to merge 8 of my diffuse paint layers to prepare for export to maya. When i click "merge visible" it takes a few moments and merges them to one, but in certain parts of the model the texture is semi checkered. i don't understand why. Also when i try to paint over the blacked out boxes the paint does not show up on those boxes.

not merged: http://postimg.org/image/6oa2dis9v/

merged: http://postimg.org/image/e2ze5we5f/

Thankyou
 
Old 08 August 2013   #2
could you try to turn off the gigatexel engine and restart mudbox... and merge the layer again..?

how much graphics ram do you have.?
is this a quad only mesh.?
__________________
...
 
Old 08 August 2013   #3
Originally Posted by oglu: could you try to turn off the gigatexel engine and restart mudbox... and merge the layer again..?

how much graphics ram do you have.?
is this a quad only mesh.?



I Found a way to fix it. i merged two layers at a time and i played with the order and it worked. i think the reason it happened was because i used the flood from camera feature on the screwed up layer.
 
Old 08 August 2013   #4
could you send me those file with the error.?
id like to report the issue to autodesk.
__________________
...
 
Old 08 August 2013   #5
Originally Posted by oglu: could you send me those file with the error.?
id like to report the issue to autodesk.


Its a very very large file and would take very long sorry
 
Old 09 September 2013   #6
I had this same problem. If I recall properly it happened when I didn't have opacity set to 100%. Did notice the problem till merging the layers.
__________________
and something, something.
 
Old 09 September 2013   #7
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:10 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.