06 June 2013 | |
![]() |
|
New Member
portfolio
Jin
HK,
Hong Kong
|
unexpected incorrect result when using sculpt layer and pose switch
Hi,
Here is my case. I create a sculpt layer (in default pose)and I want to sculpt the inner mouth, so I use skeleton tool to switch pose to open the mouth and continue sculpting. And I switch pose to default pose. But I find, when I make visible or invisible this sculpt layer, the corners of the mouth that I never sculpt are different from original model. If I do the sculpt without using sculpt layer,it is ok. So how can I use sculpt layer combine with pose tool? Do anybody encounter this problem? How to solve it? By the way, I'm using mudbox2014 and the skeleton i use is from XSI, not mudbox joint. The image inside attachment shows : when I check visible layer or invisible layer, the areas(inside red marker) where I don't sculpt at all are changed. [IMG]d3[/IMG] Last edited by csjhb1 : 06 June 2013 at 12:20 PM. |
06 June 2013 | |
![]() |
|
Christoph Schädl
portfolio
Christoph Schädl
Austria
|
could you post some images to show the problem... or do a video in mud...
__________________
ArtStation |
06 June 2013 | |
![]() |
|
New Member
portfolio
Jin
HK,
Hong Kong
|
I update the image
|
06 June 2013 | |
![]() |
|
Expert
|
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities Note that as CGTalk Members, you agree to the terms and conditions of using this website. |
Thread Closed share thread |
«
Previous Thread
|
Next Thread
»
|
|
|