unexpected incorrect result when using sculpt layer and pose switch

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  06 June 2013
unexpected incorrect result when using sculpt layer and pose switch

Take my case for an example. when I create a sculpt layer(default pose), and I want to sculpt inner-mouth, so I switch pose to open mouth and continue sculpting. Then I switch back to default pose. But i find, when I make this sculpt layer visible and invisible, the outside corners of mouth that I never sculpt is changed, which is different from original model. If I do the same thing without layer, it is ok.

My question is how to sculpt on sculpt layer combine pose tool switch?
Do anybody encounter this problem? How to solve this problem?
  06 June 2013
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