Stamp Image not showing in viewport

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  10 October 2012
Stamp Image not showing in viewport

Hi,

I am sculpting a bust and want to use Projection Stamp image to paint the diffuse map.
However, the image is not showing in the viewport.

My model has 6 levels with 6+ million polygons. At none of the levels the image shows in viewport.

I’m using Nvidia GTX 560 Ti, 1G
Windows 7 Pro 64bits.
cpu i7 860, 2.8 ghz
16 GB rams.

However, when I start with the mudbox standard base head mesh, then choosing Stencil image, the image shows in the viewport. But not with my 6+ million bust and the image is On and not hidden.

Is there anyway I can optimize Mudbox to display the image in viewport? Or do something to fix this problem?

Thank you.
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  10 October 2012
is only one specific stamp not showing or all of them..?
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  10 October 2012
Originally Posted by oglu: is only one specific stamp not showing or all of them..?


Hi oglu,

Always good to see you around.

None of the images show in viewport even the standard ones that comes with mudbox.
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  10 October 2012
This is the bust I'm working on, still a work in progress. Nothing fancy, a simple bust.
It has UVs all set as well.

So,... I've been scratching my head for the last 2 days...

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  10 October 2012
are you using the gigatexel engine..?
is it possible that you have hidden the paint layer with the up arrow key..?

you could try to import your mesh into a new scene..
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  10 October 2012
Hi oglu,

I used the gigatexel engine on and off and both ways the problems remains.
I made a simple video showing the issue. With the standard base mesh, no problems

http://youtu.be/METZM2eVFMw

I imported the base mesh lvl0 and without any sculpting, increased to lvl 6 up to 6+ million polygons and it's working now.

I think something went very wrong during the sculpting process. I'm going to try to transfer the details from the firs sculpt, otherwise I will just have to re-sculpt again... Well...
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Last edited by cgiink : 10 October 2012 at 02:04 PM.
 
  10 October 2012
try to export/import the lvl6 mesh and do a mesh --> rebuild subdivision levels
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  10 October 2012
Originally Posted by oglu: try to export/import the lvl6 mesh and do a mesh --> rebuild subdivision levels


Hi Christoph,

Although all sculpting layers were gone, at least the suggested method worked with all sculpting details remained.

However, after saving the file avb.mud and re-open the mud file, same problem...
The image does not show up in the viewport.

Strange...
Attached Images
File Type: jpg fixed.jpg (94.5 KB, 2 views)
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  10 October 2012
I'm recording a video to show what I mean.

Besides, thank you for the great suggestion above mate. Really appreciated.
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  10 October 2012
Video showing the same issue after re-opening the saved file.
The video starts right after importing the lvl 6 obj and with the rebuild subdivision levels done.

Video: http://youtu.be/xN0gsme-oKY
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  10 October 2012
have you tried to delete the mudbox settings..?
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ArtStation
 
  10 October 2012
No I haven't. Which folder / settings should I deleted? Please.
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  10 October 2012
in myDocuments\mudbox\... delete the settings folder...
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ArtStation
 
  10 October 2012
Thank you

Christoph,

That did the trick, by deleting the settings folder. Thank you for your help and patient.
As always, really appreciated for your help.

Thank you!
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  11 November 2012
Hi,

I'm new in MudBox but I have the same problem of CGISoul. I try wit delete the setting folder but nothing effects...

more details: I have problem with MudBox 2012 on workstation with Nvidia Quadro 2000, the same problem with MudBox 2011 on home workstation with Nvidia GeForce 290 GTX.

Thank you for your time
Matteo
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RnD | Simulation Reel July 2014
3D Generalist Reel Winter 2012
 
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