Stamp Image not showing in viewport

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Old 10 October 2012   #1
Stamp Image not showing in viewport


I am sculpting a bust and want to use Projection Stamp image to paint the diffuse map.
However, the image is not showing in the viewport.

My model has 6 levels with 6+ million polygons. At none of the levels the image shows in viewport.

I’m using Nvidia GTX 560 Ti, 1G
Windows 7 Pro 64bits.
cpu i7 860, 2.8 ghz
16 GB rams.

However, when I start with the mudbox standard base head mesh, then choosing Stencil image, the image shows in the viewport. But not with my 6+ million bust and the image is On and not hidden.

Is there anyway I can optimize Mudbox to display the image in viewport? Or do something to fix this problem?

Thank you.
Old 10 October 2012   #2
is only one specific stamp not showing or all of them..?
Old 10 October 2012   #3
Originally Posted by oglu: is only one specific stamp not showing or all of them..?

Hi oglu,

Always good to see you around.

None of the images show in viewport even the standard ones that comes with mudbox.
Old 10 October 2012   #4
This is the bust I'm working on, still a work in progress. Nothing fancy, a simple bust.
It has UVs all set as well.

So,... I've been scratching my head for the last 2 days...

Old 10 October 2012   #5
are you using the gigatexel engine..?
is it possible that you have hidden the paint layer with the up arrow key..?

you could try to import your mesh into a new scene..
Old 10 October 2012   #6
Hi oglu,

I used the gigatexel engine on and off and both ways the problems remains.
I made a simple video showing the issue. With the standard base mesh, no problems

I imported the base mesh lvl0 and without any sculpting, increased to lvl 6 up to 6+ million polygons and it's working now.

I think something went very wrong during the sculpting process. I'm going to try to transfer the details from the firs sculpt, otherwise I will just have to re-sculpt again... Well...

Last edited by cgiink : 10 October 2012 at 02:04 PM.
Old 10 October 2012   #7
try to export/import the lvl6 mesh and do a mesh --> rebuild subdivision levels
Old 10 October 2012   #8
Originally Posted by oglu: try to export/import the lvl6 mesh and do a mesh --> rebuild subdivision levels

Hi Christoph,

Although all sculpting layers were gone, at least the suggested method worked with all sculpting details remained.

However, after saving the file avb.mud and re-open the mud file, same problem...
The image does not show up in the viewport.

Attached Images
File Type: jpg fixed.jpg (94.5 KB, 2 views)
Old 10 October 2012   #9
I'm recording a video to show what I mean.

Besides, thank you for the great suggestion above mate. Really appreciated.
Old 10 October 2012   #10
Video showing the same issue after re-opening the saved file.
The video starts right after importing the lvl 6 obj and with the rebuild subdivision levels done.

Old 10 October 2012   #11
have you tried to delete the mudbox settings..?
Old 10 October 2012   #12
No I haven't. Which folder / settings should I deleted? Please.
Old 10 October 2012   #13
in myDocuments\mudbox\... delete the settings folder...
Old 10 October 2012   #14
Thank you


That did the trick, by deleting the settings folder. Thank you for your help and patient.
As always, really appreciated for your help.

Thank you!
Old 11 November 2012   #15

I'm new in MudBox but I have the same problem of CGISoul. I try wit delete the setting folder but nothing effects...

more details: I have problem with MudBox 2012 on workstation with Nvidia Quadro 2000, the same problem with MudBox 2011 on home workstation with Nvidia GeForce 290 GTX.

Thank you for your time

VFX | CG Artist
available for freelance jobs

RnD | Simulation Reel July 2014
3D Generalist Reel Winter 2012
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