Help with hard surface normal/displacement map please?

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  09 September 2012
Help with hard surface normal/displacement map please?

Hi everyone,

I'm currently in the processing of learning Mudbox for sculpting details and texturing of a building, however I am having trouble exporting a clean normal or displacement map

On a test I tried out with a simple cube and everything worked as it should:

However when I UVed and imported one of my building mesh, problems occur with my maps around hard edges of the model

I tried simple importing the mesh, subdividing it a few times, and export out a normal map without sculpting any details, and get the result below :(

Any advice on how I might be able to get around this problem? Greatly appreciate your time thanks!

  09 September 2012
From what I can see, you are using XSI? What method are you using to bake the normal map(subdivision or raycast)? For such a hard surface mesh you might want to split the sections of the UVs. Try and see if there are any improvements
  09 September 2012
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