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#1 |
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3d-no-jutsu!!!
Ian Jay Aguas
freelance CGiggolo
Quezon City,
Philippines
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Dominance War II: Levin
LATEST UPDATE:
![]() Hi! My name is Levin and this is my Shadow ;-P rough concept sketch wip Shadow: Neheb Proficiency:Penetration, Assassination ![]() The serpent has always been a symbol used ages ago by ancient civilizations. reptiles dominated the earth long ago. Im thinking of this guy as some sort of Elite Special Agent to help neutralize the enemy's defenses i.e. royal guards. I'm still thinking of giving it wings, to give it mobility and kewlness the wings and armor details to come later Last edited by levin : 02-18-2007 at 07:49 PM. |
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#2 |
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Dominance Participant
Marcel E Mercado
Art Director
Shadows in Darkness
Fort Lauderdale/Florida,
USA
Join Date: Feb 2002
Posts: 249
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cool concept. I like it without the wings so far, snakes can be very fast and mobile which makes them pretty deadly. Looking forward to this.
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#3 |
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[Lurker]
Joe Swann
Auckland,
New Zealand
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Threedy's fortress has alot of steps! Take that snake thing!
![]() Seriously though, nice design, until its tail gets lopped off! Oh there I go again. |
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#4 |
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New Member
michael r. prentice
ann arbor,
USA
Join Date: Aug 2006
Posts: 7
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............ ..............
Last edited by calibus : 02-07-2007 at 08:08 PM. Reason: double post |
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#5 |
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New Member
michael r. prentice
ann arbor,
USA
Join Date: Aug 2006
Posts: 7
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Cool concept Levin....I am also using a Serpentine form...I'll post later...can't wait to see that thing modeled!
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#6 |
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Self Proclaimed Huguenot
Byron Delima
Graduate Student
San Francisco,
USA
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Awesome concept!
Wow! Love the concept! Can't wait to see him modeled out!
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#7 |
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3d-no-jutsu!!!
Ian Jay Aguas
freelance CGiggolo
Quezon City,
Philippines
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thanks guys...can't wait to model it either! but i want to finish the concept thoroughly so i can concentrate on the poly-puzzle later
@System404: i'm going to do the wings... i was having second thoughts because i was thinking this was like the MGAC challenges we have here where the textures were limited.. but someone pointed out one 2048^2 for each map i think there's a lot of room =D @BlackWolf: well you can keep your high steps open to yourself so you can run out pansy-quickly because this Shadow's gonna wreck your puny sandcastle from above ;-P mask concept [ EDIT: i changed the head, the old one sucked] ![]() armor ![]() gonna do the tail and weapon concepts next Last edited by levin : 02-08-2007 at 07:56 PM. |
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#8 |
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Frequenter
Roman T. Tassios
3D Artist
Greece
Join Date: Jul 2004
Posts: 132
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impressive head.. eye candy..
looking forwards to this.. keep it up.. ![]() __________________
DWII entry I don't suffer from insanity, I enjoy every minute of it. You're just jealous because the voices only talk to me. |
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#9 |
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New Member
Joel Crook
Character Artist
San Diego,
USA
Join Date: Feb 2007
Posts: 19
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I like the Egyptian feel to your armor it has a really cool look to it, I think the skirt part might be a bit tattered though... but maybe he is waking from a tomb where the bugs are the cloth? looking good though
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#10 |
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3d-no-jutsu!!!
Ian Jay Aguas
freelance CGiggolo
Quezon City,
Philippines
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hmm... you're right, brokenpencil, maybe i got too carried away by the egyptian colors...and i tattered the skirt too far i guess...and for no reason... i'll tweak it a bit, and lets see thanks.
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#11 |
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(212) 555-2368
![]() Robert Angol
3d artist
Zoo vfx
London,
United Kingdom
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looking pretty good.
__________________
*(GOZER)-During the third reconciliation of the last of the Meketrex Supplicants, it chose the form of a giant SLOAR... |
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#12 |
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3d addict
sherwin g. boston
Designer/3D Visualizer
CI
DXB,
United Arab Emirates
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*i like the CONCEPT especially your application of the colors...goodluck bro!
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#13 |
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Veteran
Zdenek
Glazer
CVUT
Cheb,
Czech Republic
Join Date: Jun 2006
Posts: 36
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Yeah, that's something, keep workingConcept looks amazing, I love the armor. |
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#14 |
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*gnaarf*
Christian Rambow
architecture, interior visualization
bildbande.de
Potsdam (OT Golm),
Germany
Join Date: Dec 2001
Posts: 491
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wonderful concept... i love the egyptian theme you've choosen
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#15 |
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Dominance Participant
Marcel E Mercado
Art Director
Shadows in Darkness
Fort Lauderdale/Florida,
USA
Join Date: Feb 2002
Posts: 249
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Hey Levin did you say it's one 2048 per map? as in 1 2048 for color, another 1 2048 for normal and so on?? I was under the impression that we needed to totaled our color, normal, spec, etc into a 2048, so it would be 1 1024 for color, 1 1024 for normal and so on??
crap if it's one 2048 per map that would be awesome! |
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