Mecha Pussy 2010

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Old 08 August 2010   #16
then call it more challenging
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Old 08 August 2010   #17
hello friends..... can any body tell me what the last 20 deg arrow in the spine means. i couldnt figr out whether its suppose to rotate downwards or upwards or side ways.....or should i say i couldnt find its right position to sync with hip geometry.
 
Old 08 August 2010   #18
The first X rotate has to go upwards 30.
All the others then have to go down 10
And the very final one has to go down 20 and then it should be fine.
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Old 08 August 2010   #19
Originally Posted by giordi: well because now the rigger has to rotate it whitout the opportuniti to put the bone , if it was already in position i could put bones in it , now i have to roate the geometries with a locator or similar befor but the bones


I am actually grateful for him putting everything in a vertical or horizontal pose, now when we rotated the pieces to be where they need to be, we have the rotation information. He could of posed it, then froze all the transforms and then it would of really been a huge pita to do.

But yea, the spine has me all confused on what is supposed to rotate where.
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Last edited by DanHaffner : 08 August 2010 at 06:01 PM.
 
Old 08 August 2010   #20
Firstly I'd like to thank Nico for taking the time and considerable effort to make this model and distribute it to us

Secondly how about Nico for mod of this forum ? Seeing how much time he's put into this already or perhaps a new mod ? I post images to try and help with this challenge 14 months ago and the thread had a reasonable amount of interest. I just think it's a shame not to have a mod and a shame not to have an 'official challenge'. Perhaps if Todd no longer has time to be the mod he should hand it over to someone else ? No offence as I know life often comes along but it would be nice to see this area of the forum active again...

Again Nico, thanks for making the effort and supplying us with the model
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Old 08 August 2010   #21
Has anyone done any work on the front legs? I'd like to see how some of you are setting up the middle section. I have spent about an hour trying to figure out what is supposed to be attached to what. Right now all I got is the pistons on the sides working, but I have no idea how all the stuff in the middle is supposed to slide on the rails, so I'm curious to see what others have done with this section.
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www.HaffnerTD.com
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Old 08 August 2010   #22
any chance of a mirror ,.. rapid is not working for me ...
 
Old 08 August 2010   #23
Originally Posted by eyeayen: Firstly I'd like to thank Nico for taking the time and considerable effort to make this model and distribute it to us

Secondly how about Nico for mod of this forum ? Seeing how much time he's put into this already or perhaps a new mod ? I post images to try and help with this challenge 14 months ago and the thread had a reasonable amount of interest. I just think it's a shame not to have a mod and a shame not to have an 'official challenge'. Perhaps if Todd no longer has time to be the mod he should hand it over to someone else ? No offence as I know life often comes along but it would be nice to see this area of the forum active again...

Again Nico, thanks for making the effort and supplying us with the model



No probs!
And the mod should be at least someone that's a TD. It's just too bad Todd doesn't seem to have any time.

any chance of a mirror ,.. rapid is not working for me ...


Why doesn't it work and what happens?
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Old 08 August 2010   #24
I tried to open the zip file on a Mac computer and it is giving me errors in opening it because it won't let me put the password in. Anyone know how to open it on a Mac?
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Old 08 August 2010   #25
Originally Posted by KohnarForever: I tried to open the zip file on a Mac computer and it is giving me errors in opening it because it won't let me put the password in. Anyone know how to open it on a Mac?


Yeah no trouble. Don't double click the icon that you get, as it does what you've said. Instead drag and drop it to your software of choice, in my case 'Stuffit Expander', this throws up a dialog box and you then enter the password. Once that done it extracts to your locations as an .obj
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Old 08 August 2010   #26
Originally Posted by KohnarForever: I tried to open the zip file on a Mac computer and it is giving me errors in opening it because it won't let me put the password in. Anyone know how to open it on a Mac?


i work on a mac, so it's zipped on a mac.

just select the file, and - if you don't have stuffit installed - press Command + O
if you have stuffit just select it and press Command + U (if i'm not mistaken).
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
Old 08 August 2010   #27
Smile front Leg rig

i have done some simple ik rig with some controls over to the shoulder and the wheel. The leg is basically noflip ik handle rig. First of all, i placed locators for each piece of geometry so that i can get it transformed from its pivot. then i created bones to drive the locators and added the rpik to the bones.
i have simple fk rotation controllers to the shoulders.........im not happy with that but its gonna be that way till i figureout another way. i have added some new geometries in shoulder to cover some of the invalid movements.
i have done simple setdriven keys to transform the wheel to the base of the foot. the wheel can be rotated in three different ways, it can be linked with the TRS controllers or timeline with FK controller on top.

hoping for lots of suggestions.........

http://vimeo.com/14431174
 
Old 09 September 2010   #28
Can't open zip file. Winrar says the file is damaged or unknown format.
 
Old 09 September 2010   #29
Hey nottoshabi, at a guess I'd say you need to key the password in to unlock the file ?
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Old 09 September 2010   #30
How do I do that? It does not ask me for a password. Extract here option and open, just gives me an error.
 
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