Aug / Sept & Oct / Nov cartoon rigging challenge_Rupesh

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  08 August 2008
Post Aug / Sept & Oct / Nov cartoon rigging challenge_Rupesh

Hi All,
This is my cartoon rigging challenge thread. My WIP, so i'll post screen shots ASAP. Software-Maya

Thank you Todd to gave this opportunity.
My thanks to WIlliam "Proton" Vaughan to provide nice model.


Rupesh Javvadi

Last edited by Rupesh1122 : 08 August 2008 at 07:13 AM.
 
  09 September 2008
Post

Sorry for belated post. Busy with my office work. Currently working with noodle type arm. For Shell, I didn't work yet. I will post soon.

Joints Arrangment:



With controls:



Rupesh Javvadi

Last edited by Rupesh1122 : 09 September 2008 at 09:08 AM.
 
  09 September 2008
Looking good so far dude!
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  09 September 2008
Post

Hey RikkiKnight,
Thanks for your reply.

Here are some images:

FK Ctrls:



Noodle Ctrls:




I was uploaded my Rigging Demoreel V2.0 recently.
http://forums.cgsociety.org/showthread.php?t=674773
Please leave a comment. It's very helpful for my next verion of this.
 
  09 September 2008
Nice setup. Do you have any video of the rig working?
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  09 September 2008
nice layout so far!
wouldo be nice to see it moving if you have time to pst some videos up?
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  09 September 2008
Post

Currently, I'm working on Noodle type arms and legs with dynamic control switching. If it will done, i'll post video. Thank you very much for your suggestions RavenEye and RikkiKnight.
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Rupesh Javvadi

Kito Rigging Challenge

Last edited by Rupesh1122 : 09 September 2008 at 05:47 AM.
 
  09 September 2008
the IK FK switch without snapping is awesome :( I'm still figuring out how to do it. You don't mind give me any tips? :(
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  09 September 2008
Post

You are asking about FKIK Autosnap, right?

xform is a command that sets any element in a transformation node.


$shoulder = `xform -q -ws -ro jIK_Shoulder_L`;
xform -ws -ro $shoulder[0] $shoulder[1] $shoulder[2] jFK_Shoulder_L;
$elbow = `xform -q -ws -ro jIK_Elbow_L`;
xform -ws -ro $elbow[0] $elbow[1] $elbow[2] jFK_Elbow_L;
$wrist = `xform -q -ws -ro jIK_Wrist_L`;
xform -ws -ro $wrist[0] $wrist[1] $wrist[2] jFK_Wrist_L;

and vise versa,.

*naming is important.

Hope, it will helpful.
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Rupesh Javvadi

Kito Rigging Challenge

Last edited by Rupesh1122 : 09 September 2008 at 05:25 AM.
 
  09 September 2008
I was wondering is xform a variable and if so when you type "shoulder" what does it mean?
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  09 September 2008
Post

Hey SteamMonkey,
Xform is not a variable, it's a command. $shoulder is a variable. I mean, you can put any name after $ it's consider as a variable.

jIK_Shoulder_L is joint's name.
-ws means worldspace.
-ro means rotation.

I just call the world space rotation values of jIK_Shoulder_L with the use of xform command and store the values in that string.
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Rupesh Javvadi

Kito Rigging Challenge

Last edited by Rupesh1122 : 09 September 2008 at 05:43 AM.
 
  09 September 2008
Post

Here is the video link that I just uploaded:
http://www.vimeo.com/1750558
please give me any suggestions.
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Rupesh Javvadi

Kito Rigging Challenge
 
  09 September 2008
looking good!
Some very nice stuff there with the dynamic noodles
I noticed you have a switch that goes from fkik to noodle?
Can you use fk or ik while in noodle mode?
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  09 September 2008
Thumbs up Nice work!

Hi Rupesh (I'm finally getting in a post on your thread ), -it looks like a great set-up & the video shows off nice control for the limbs stretching, along with the IF/FK switch.

I don't have a lot of experience with Maya (and it looks like there are a lot of Maya rig set-ups in this comp), but VERY COOL of you to share your info and help!

Good luck!
 
  09 September 2008
Post

RikkiKnight: No Rikki, It's just switch between FKIK setup to Noodle setup. FKIK setup automatically disable when we are in Noodle setup or Dynamic Noodle setup. Thanks for ur comments.

JoshPurple: Thank you very much.
Not only this thing, I set-up the shrinking technique along with stretch joints.
For volume preservation and collapsing, added Squash switch. Use this on work purpose.
Manual and dynamical controling of tail.
Broken Heirarchy technique.
FKIK for Legs, Arms, Spine, Neck and Head.

Currently working with Skining, after that SHELL. It's a big challenge for me.
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Rupesh Javvadi

Kito Rigging Challenge
 
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