|12 December 2006||#1|
zombie slaying rugby plyrportfolio
Sr Creature TD
Cardinal Pier, United Kingdom
Join Date: May 2002
Welcome to the Unofficial Rigging Challenge.
These challenges are here to help push the artists skills and open their minds to other techniques and ideas in regards to rigging.
Rules are pretty simple
1 : Core Software :
This is an open challenge, any software can be used, as long as it is commercially available, ie not a custom program or a studio program.
2 : Plugins and scripts :
Plugins and scripts are ok to use. There will be a few challenges where their use is limited (ie : muscles), but for most you are free to use them. Check each challenge posting to see what you can and can not use.
3 : Autoriggers :
While autoriggers are either a script or a plugin, they are not allowed in the challenges. Systems like Maestro for Lightwave that can both build a rig and control it(or other rigs) are a grey area. You can use it(or similiar tools) as long as its just for controlling the rig and not for building it or assisting in building it.
--ADDMENDUM : if you wrote the autorigger, you can use it. But again, this is about coming up with new ideas.
4 : Work in progress :
Instead of posting a lot of WIP scenes, do some screen cap recordings and post them on youtube and post a link in your challenge thread. This sames space and time both. What you need to show is basic use of the rig working and key features you are putting into it, as well as showing some progression on it.
5 : Final rig :
Please post a final scene file for you rig once its done. Feel free to zip/rar/stuffit up to save space.
6 : End of Challenge :
Currently, all challenges will run for 30 days from the start. Start time is when the challenge is posted on this forum. End is midnight Eastern US time, 30 days later. Each challenge thread will post the exact time and date that it ends, and we will post a reminder 5 days prior to the deadline.
7 : Judging :
Winners will be announced 10 days after challenge closes. Winners will be in the following catergories : Applications Specific (tbd at time of judging), and Best Overall (the rig that best represents the challenge)
8 : Style :
Style is normally going to be up to the artist. There will occassionally be style guidelines in the challenge( ie build a cartoony arm that does this), but normally, unless stated, the rigging style is up to the artist to intrepret it themselves.
9 : Non competing :
There might be a few people who wish to participate purely out of the idea of sharing ideas and techniques. If they wish to not compete, just add NONCOMPETE to your thread title.
That is it for the rules, and changes will be posted here as well.
The idea of the challenge is NOT to use auto rigging scripts, but to maybe take the concept of how you have been rigging an arm, and take it further. See rule 3.
Also, a lot of times, we will not be skinning it back to a piece of geo for the challenges, so use simple shapes, parented to the joints you would bind to to show the motion(ie, if you are doing twists and such)
Good . . . Bad . . . I'm the guy with the gun.
<.|.. My comments are not those of my employer(s)
Last edited by twidup : 12 December 2006 at 05:25 AM.
|Thread Closed share thread|