Eon (Trailer) Entry: Alpo Oksaharju

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Old 12 December 2006   #31
Excellent! That came across very well. I thought the whole thing fit together perfectly, from the voice over, to the music, animation, etc, everything. This team is well on the way to a great final entry!!!
Even the wildest of dreams might be realized through the pursuit of attainable goals.

My Website :: My Sketchbook Thread :: EON Trailer Challenge
Old 01 January 2007   #32
Colored Story Boards or edited footage/renders: Patricia in the Alexandria library

Ok, time for a sneak peak of Patricia. This is actual footage render, only the post work for this single frame was done in ps, and the animation post will be done in combustion. Rendered with mental ray.

edit: of course i uploaded the file without dof, but you get the point :D

Last edited by AOK : 01 January 2007 at 08:59 AM.
Old 01 January 2007   #33
Not bad!
Very realistically and enigmatically!
windsurfing is incurable.....
Old 01 January 2007   #34
Looking good. Nice atmosphere. Keep it coming!!!
Even the wildest of dreams might be realized through the pursuit of attainable goals.

My Website :: My Sketchbook Thread :: EON Trailer Challenge
Old 01 January 2007   #35
Very nice. I will be sure to watch this one!
Old 01 January 2007   #36

Very well done! Hope you make all the shots until Sunday... this will be a busy week!
Do you have Finlands larges render park?
Good LUCK guys!


Old 01 January 2007   #37
Keep it coming! By the way.. are you studying in EVTEK?
Old 01 January 2007   #38

Still in the game. We have been lighting and rendering like crazy for the past couple of weeks. No sleep. Eyes like pool balls. And altough the due date has been set back, we're still going to post the "semifinal" version on sunday. Meanwhile going to post some initial footage clips.

To Niten: Yep, we're at EVTEK.

To Coolkonrad: Thanks, and yes, it has been and still is a very busy week. This whole competition has been a huge learning experience for our team, and it was one of our main agendas when we decided to enter. We've done things that none of us really knew how to do in practice, only by theory, and thus it has been more of "learning to do" than "just doing". As I believe it is for most competitors.

oh and good luck to you too! I hope to get some constructive feedback after we post the semifinal version.
Old 01 January 2007   #39
Scratch Voice track and/or initial footage: initial street run, no postwork

Truck rolling in the "ghost town" of Alexandria.

Play Video >>

quality intentionally quite low. trying to keep the filesizes small.

Last edited by AOK : 01 January 2007 at 10:48 AM.
Old 01 January 2007   #40
COol CooL scene! The truck is well designed and very well animated.The scene is well done in general..and the "ghost city" feeling is perfect.


Old 01 January 2007   #41
That's a great looking shot. I love how the truck slows down (for the bump in the road) but it takes the "camera" a split second longer, and then the truck speeds up again and starts to overtake the camera this time. You've obviously put a lot of thought into this and created something very dynamic. Very nice work indeed.
Even the wildest of dreams might be realized through the pursuit of attainable goals.

My Website :: My Sketchbook Thread :: EON Trailer Challenge
Old 01 January 2007   #42
That render looks superb!
Old 01 January 2007   #43
thanks a bunch guys!

The dynamics were designed first. how the camera works with the truck and the street. the furnishing of the scene was done from the camera viewport. This speeds up things because one doesn't have to do the whole buildings and stuff, just the parts that are visible to camera. This approach is good if the shot is "final", it leaves little or no possibility to rework the camera. We chose this approach though to save time. We knew that we have a huge amount of work on the whole, so we wanted to concentrate our time on learning new skills that we needed to finish the the shots we planned. If working for a director on big project with lots of people, designing only for the preplanned camerawork wouldn't be smart or even allowed, because there has to be room for moderate changes without reworking the whole environment. But here it was desided from day one, that we get the whole thing done, so decisions were made on where to allocate the working time.
Old 01 January 2007   #44
Color timed and finished storyboards/footage/renders: Semifinal version

Software: 3ds max,combustion,FreeHand,mental ray,Photoshop,Vue,ZBrush

Here it finally is. Feedback most welcome, title sequence still to come, and some other fixes, but this is the primary outcome. Will comment more elaborately after a good nights sleep :)

Play Video >>
Old 01 January 2007   #45
Hi, your semifinal version is great: the scenes, the sondtrack, animation... everything! well done!
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