Eon (Trailer) Entry: Brian Linwell

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Old 11 November 2006   #31
OMG! You responded! This so gets to me, and all the beer i'm drinking! Thanks, I take that as a yes! We will have fun discusing our worldly games in the after life, fift 3 dragons!
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Last edited by userBrian : 11 November 2006 at 04:41 AM.
 
Old 11 November 2006   #32
mh! cool!...your scene grows up nicely! I like the original style of your renderings!
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-OZ-

B-movie
 
Old 11 November 2006   #33
Rough Storyboards or 3D pre-visualization: Mushyness



This is a test render of the close in view I was writing about. Just for fun.
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Old 11 November 2006   #34
Rough Storyboards or 3D pre-visualization: Mushyness



This is a test render of the close in view I was writing about. Just for fun.
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Old 11 November 2006   #35
OZ- Thanks. Glad to hear my style is developing. I'm working on it.
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Old 12 December 2006   #36
Whoops. Missed this post. Seriously, I think the next challenge should be doing a trailer for a movie about giant mushrooms. Then you and me will have a good head start!
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Old 12 December 2006   #37
fifty3dragons- I know how you feel about having a head start! I'm just starting to learn modo now, and am reading "The Official Luxology modo Guide". Sofar just for this challenge I'm learning Vue and modo, read Eon, and also reading Legacy and Dead Lines, the last 3 books are by Greg Bear too. Not that Dead Lines has anything to do with Eon. It's just that it's very interesting. Soooo....I hope to get a modo Frant or Jart up soon...modo is interesting too.
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Old 12 December 2006   #38
Yeah, I'm in the same boat (in terms of learning new software, that is). I've had LightWave 3D[8] for a couple of years now, but never really got to do much with it, and almost nothing at all for a year or so as I've been busy with school, family, and writing (my school work isn't even remotely related to CGI or animation).

And I just got Painter, although that's been extremely intuitive so far thankfully (and I got my hands on the Ryan Church Gnomon DVD on High Architecture, which has helped considerably). For some reason I've had much better succes with Painter than I ever did in Photoshop.

And then there's the Adobe Production suite. Honestly, I've been eyeing this stuff for a couple of years now, and this trailer challenge finally gave me the good excuse to go ahead and get it, which is great except now I'm hip-deep in manuals.

And none of that is to mention the pile of art books from the library on my shelf as I try to further my understanding of stuff like perspective, design, composition, etc, etc. At this rate I'll have given myself a year or two's worth of education compacted into three months!

But then, that's probably the real value in doing all this, isn't it.
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My Website :: My Sketchbook Thread :: EON Trailer Challenge
 
Old 12 December 2006   #39
Rough Storyboards or 3D pre-visualization: sunglasses



This is my first modo model. The render is a quick F9. I'm also working on Patricia in modo. I just got modo and i'm trying to get some models made with it.
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Old 12 December 2006   #40
Edited storyboards or 3D pre-visualization: VSTOL



This is my VSTOL model. I made a closeup but it has props.
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Old 12 December 2006   #41
Cool lights and splendid metal shader!!
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Old 12 December 2006   #42
Thanks oz, great to hear that from you!
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Old 12 December 2006   #43
Hey userBrian, great idea to use a challenge to force yourself to study a new piece of software! And you're making great steps ahead too! Nice looking plane you have there, expecially talking about the engines at the end of the wings...
A couple of suggestions if we may:
-watch out the simmetry of the plane as the tip seems to be simmetrized too and maybe it shouldn't.
-try to contrast your images a bit...even if there aren't shadows yet this could really improve the look of the chamber. Having a key light with strong shadows and a dimmed light as a fill vill certainly add depth.
-Referring to the lower angle render, the one at the base of the mushrooms, try and add something near the camera and put that out of focus (in comp). This could also add depth to the render too.

Namaste and...good luck!

ThE-ShiFT team
 
Old 12 December 2006   #44
A couple of really nice models you have there. I think the plane came out especially well. Looks like you're getting the hang of modo pretty fast. I've never actually tried it myself, but maybe I'll have to give it a go (after the challenge is over; I have enough software to learn already).
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Even the wildest of dreams might be realized through the pursuit of attainable goals.

My Website :: My Sketchbook Thread :: EON Trailer Challenge
 
Old 12 December 2006   #45
ThE-ShiFT-Thanks for that very constructive post! Yes, I stayed up all night, I think I went to sleep arround 7 am. I was mirroring that plane left and right fixing the wing and props and seats. Ended up just cloning the seats, 6 of them. And yes I mirrored off enough to double that nose antenna! Funny thing I was looking at that in the render and wondering why that was and why the center cockpit canopy bar was too thick! Now I know! LOL! Thanks.
Yes the contrast on that mushroom picture is a disaster- I'll have to increase it. That mushroom is part of the Vue terrain and I would probably build my own If I wanted more control. Maybe if I throw that scene in the trailer i'll do that. In the book the plasama lights shadows are very light, but I think I should increase it.

fifty3dragons- Thanks! Yes, I'm trying out Lightwave 9 too. I modeled that plane in my old version of lightwave, then continued modeling in LW9, and then rendered it in modo. The background clouds are a photo I took by the beach with my cellphone. I composited it in photoshop. I turned the photo on edge as the clouds going up the side are suitable for the chambers. So I'm learning Vue,modo and Lightwave 9 for this challenge. Yikes! And i'm doing this challenge alone. Unless I throw in some videocam shots of people acting later.
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Last edited by userBrian : 12 December 2006 at 08:11 PM.
 
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