Eon (3D Scene) Entry: Nico van der Westhuizen

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Old 01 January 2007   #1
Eon (3D Scene) Entry: Nico van der Westhuizen

Nico van der Westhuizen is entered in the "Eon Challenge" update: View Challenge Page

Latest Update: Final Render: Thistledown
 
Old 01 January 2007   #2
Concept Sketch or 3D pre-visualization: Starting out



Yet another late starter to the challenge. I don't have the best computer system in the world, so hopefully my entry will be completed on time.

I have decided to work on Thistledown. Something about the idea of hanging cities just speaks to me. I should also mention I have not read the book yet - so I will be off on a couple of things.

Weapon of choice :: Bryce 5
 
Old 01 January 2007   #3
Concept Sketch or 3D pre-visualization: 3D Concept



My concept is basically to have a close up of some of the Hanging cities and
have it be shadowed in size by the arched structures.
 
Old 01 January 2007   #4
Modeling: 4 Cities



These are some more hanging cities I have been modeling using Boolean operations.
 
Old 01 January 2007   #5
Modeling: Multi-Replicate



To give the illusion of size, the hanging cities needs to get smaller
the further they are from you. So multi-replicate function will be used,
but the size will have to be reduced by about 95%

Also, I split the series of hanging cities into multiple files, so that I
can move stuff around without slowing my computer down. Later on I will merge
them all together. Of course I will need to place markers around so I know
where to put stuff. (Markers will be like spheres, cones etc...)
 
Old 01 January 2007   #6
Modeling: Arched Structures



This is what I plan to use as the arched structures. Again Boolean
operations was used. I also plan to use some cubes and place them
randomly around to try and get an effect of a major city.
 
Old 01 January 2007   #7
Modeling: Arched Structures



This is what I plan to use as the arched structures. Again Boolean
operations was used. I also plan to use some cubes and place them
randomly around to try and get an effect of a major city.
 
Old 01 January 2007   #8
Modeling: City Scape



I see that the EON deadline have been moved to the end of the month.
This is great as I need more time for rendering.

Anyway, this is a basic city scape as a backdrop to enchance the image.
 
Old 01 January 2007   #9
Hey man,

Looks like you're on track. Only 20 days though! Good luck with your entry.

Cheers
__________________

 
Old 01 January 2007   #10
Yes Nico, welkom hierso,ek is bly jy gaan deelneem.
Ek doen ook Thistledown in die derde kamer.
Voorspoed, ek hoop jy kry klaar!


Hello Nico,welcome ,I'm glad you are participating.
I'm also doing Thistledown in the 3rd chamber.
All the best, i hope you finnish!

Cheers, Corrie
 
Old 01 January 2007   #11
Thanks

Thank you, I need all the luck I can get.


Originally Posted by gringer: Hey man,

Looks like you're on track. Only 20 days though! Good luck with your entry.

Cheers
 
Old 01 January 2007   #12
Dankie, ek hoop ek maak ook klaar voor die einde.

Thank you, I also hope I complete before the deadline.


Originally Posted by SONIC-X: Yes Nico, welkom hierso,ek is bly jy gaan deelneem.
Ek doen ook Thistledown in die derde kamer.
Voorspoed, ek hoop jy kry klaar!


Hello Nico,welcome ,I'm glad you are participating.
I'm also doing Thistledown in the 3rd chamber.
All the best, i hope you finnish!

Cheers, Corrie
 
Old 01 January 2007   #13
Shading (Textured and lit): Textures



Here are the textures I used for my objects. All are found in
Bryce materials. I only had to change the color for the arched
structures from light blue to orange.
 
Old 01 January 2007   #14
Shading (Textured and lit): Atmosphere



To get this great atmosphere, I tweaked & changed a couple of setting
from the "Turbulent Overcast" environment.

It gives the cities somewhat of a rusty look.

Looks Awesome.
 
Old 01 January 2007   #15
Post Effects and Compositing: Merged Render



Previously I mentioned that I had saved my work in multiple files
as to try not to slow my computer down. Well here are the scenes
rendered separately as well when they are merged together.
 
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