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Old 01-08-2007, 09:59 AM   #16
taavi
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Taavi Torim
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Gee, You are the quick one
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Old 01-08-2007, 03:35 PM   #17
LiZhu
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Lee Zhu
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leving,claudio_jordao,alvin_cgi,chaitanyak, thank you for your comments.i will do my best.

taavi:
I must hurry up.I works all day and night. I really fell tired because the lack of time.my Enlish is poor .hope everybody give me a hand .I think cg talk is a nice environment,I learned more from here.I learned many useful things by contest.I thanks everybody.I will share the experience
soon ,hope everyone likes my work.

Last edited by LiZhu : 01-17-2007 at 06:07 PM.
 
Old 01-12-2007, 08:19 AM   #18
LiZhu
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Lee Zhu
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Post Effects and Compositing: :)



I adjusted again.I both painted the cloud and controled the depth of field in photoshop.I adujust the part of object's color .I think it make a harmonious picture.
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Old 01-12-2007, 10:40 AM   #19
nwiz25
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neville dsouza
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this is very good! im not sure what i can crit about ..
ur details and colour caught my attention!

waiting for ur next update!

good luck to u!
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Old 01-12-2007, 02:27 PM   #20
LiZhu
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:)

thank you. It's not much time left ,I had to go to work . I will do my best.
 
Old 01-15-2007, 03:21 PM   #21
LiZhu
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Final Render: final image



This has been a very challenging competition, and one which I thoroughly enjoyed as I have learnt so much from it. Now is the time I would like to shall share the fruits of my labour, so we can discuss and advance together.

Firstly, I would like to introduce you to some background information and the design involved in my project. According to official sources, I was aware that this city is plentiful in water supply; so an idea came to me: designing the city in the mould of gigantic lotus pond. I have married bionic techniques with modern machinery in my design (like you have seen). Because this city is an axis city, so I distribute all its elements in a circular fashion. The biggest cylindrical machinery can open up like a lotus, and disperse crystal like objects, just like a living organism. I wish to give the future world a touch of liveliness, not just lifeless gadgets. It’s clearer in my animation; that the cylindrical structure is the city’s main source of energy. Through a main bridge and few smaller bridges, it is responsible for sending information, power and some transportation. The tall “Lotuses” are the main features of the city, and the scattered square structures enhance the compactness of the city. These smaller structures are also delicately designed as can be seen. On the materials, I have used UV expansion and drew up 2048*2048 placard charts to ensure a fine texture. As for the lighting, I have tried to show how the light expands from the horizon and gradually engulfing the darkness of the city as dawn arrives. This is a scene I have became fairly familiar with recently as I usually work through the night and am always amongst the first people to embrace a new dawn. I use the maya software in rendering with the GI_joe.I outputed many passes to adjust easyly.I used Photoshop and Combustion in composition.I have focused on the contrast in colours, the contrast between brightness and darkness, and adjusted the shade and tone, which all helps to enhance the impact of the lighting on the overall atmosphere. I hope you like it
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Old 01-16-2007, 12:41 PM   #22
LiZhu
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Final Render: :)



I made it in 1280*935.
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Old 01-17-2007, 07:07 AM   #23
LiZhu
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Lee Zhu
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Final Render: details



details
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Old 01-17-2007, 07:09 AM   #24
LiZhu
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Lee Zhu
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Final Render: details



details
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Old 01-17-2007, 07:11 AM   #25
LiZhu
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Lee Zhu
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Final Render: details



details
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Old 01-17-2007, 07:13 AM   #26
LiZhu
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Lee Zhu
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Final Render: details



details
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Old 01-17-2007, 08:03 AM   #27
LiZhu
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Lee Zhu
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Concept Sketch or 3D pre-visualization: :)



Because the deadline is extend,I have much time to sorted out the work and share with others.
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Old 01-17-2007, 08:05 AM   #28
LiZhu
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Lee Zhu
Seneca
Toronto, Canada
 
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Concept Sketch or 3D pre-visualization: :)



Because the deadline is extend,I have much time to sorted out the work and share with others.
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Old 01-17-2007, 08:07 AM   #29
LiZhu
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Lee Zhu
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Shading (Textured and lit): :)



Because the deadline is extend,I have much time to sorted out the work and share with others.
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Old 01-17-2007, 08:33 AM   #30
LiZhu
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Shading (Textured and lit): :)



uv
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