Eon (3D Scene) Entry: Tuan Nguyen

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Old 01 January 2007   #46
nice work on the chamber .. try baking GI that if u can that helps but still the renders are gonna go up again when u add textures and lightiniing .. all that ..

cya and good luck 21 days left thank God!!
 
Old 01 January 2007   #47
Hello, very good job on that chamber... hurry up, and good luck.
 
Old 01 January 2007   #48
Nice job on the chamber. Give more of some natural feel to it. Alexandria do have some vegetation.
 
Old 01 January 2007   #49
Modeling: City



here you see how i will place the city alexandria in the cylinder, not finished now, i will add some trees in the city and some forest to give it a natural vegetation.
 
Old 01 January 2007   #50
The details of model caugth my eye's.It's very cool.good luck .
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Old 01 January 2007   #51
Quote:
Originally Posted by VietEmotion

here you see how i will place the city alexandria in the cylinder, not finished now, i will add some trees in the city and some forest to give it a natural vegetation.


Very impressive, and quite true to the book, too. Best of luck in this contest!
 
Old 01 January 2007   #52
Level of detail scares me really top work here, I can't wait to see it textured and lit!
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Old 01 January 2007   #53
That last update is really nice. Great work! can't wait to see this finished.
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Old 01 January 2007   #54
Concept Sketch or 3D pre-visualization: 3d pre-visual



here a small update, a 3d pre-visualization, maybe the point of view of the scene will be change a little bit, but i think it will look like that here.
 
Old 01 January 2007   #55
Hey Tuan,

Cool view and some excellent modeling in your thread. Great job and good luck finishing up.
 
Old 01 January 2007   #56
Shading (Textured and lit): helmet_1



here a update, some shaders and the viewpoint...
 
Old 01 January 2007   #57
Hey Tuan. Excellent modeling on the environment. I also like the overall composition of your image.

One thing regarding your last update. I think I also noticed this with your vehicle renders. The problem is that your renders are looking too desaturated. Your losing a lot of color information. Also, It looks like the terrain is overexposed when it comes to the lighting. Very bright while the grass elements are dark. I think these elements should be tweaked some more.

Good luck!
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Old 01 January 2007   #58
Great work VietEmotion, Excellent modeling

Luck!
 
Old 01 January 2007   #59
Arrow

The chamber looks awesome, as far as you can texture all this the result will be fantastic.


Great work good luck in the next steps/days
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Old 01 January 2007   #60
thx for the kind words guys

@Jedi-Juice
yes you are right with the overexposing with the ligth, i will fix it;D it was only a testrendering.
With the desaturation, i want it like it is in the buggy rendering, less color to keep it a cool feeling, like in worldwarmovies but thx for for critics.

now i am rendering the final image, but only the foreground, without the aircraft and the background, because to match it all, my athlon 3000 is a turtle, and i am not going to overclock it
 
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