Eon (3D Scene) Entry: Mike Moir

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Old 11 November 2006   #16
Hey Mike, no updates? don't have any time to dedicate to this? I'd hate not to see this one move forward...
Old 11 November 2006   #17
Hey Angel,

Thanks for the nudge , but I just don't feel motivated to work on the challenge. Hopefully this will change sometime soon.
Old 11 November 2006   #18
Oh man, I hope you find your muse.
Old 11 November 2006   #19
nice work
good luck
Old 11 November 2006   #20
I hope your motivation comes back, I really like your sketches.
Koichi Donovan Nakai (nakaikoi)
Old 01 January 2007   #21
Modeling: Hanging City Model start

To say I haven't done much with my entry is an understatement. I will try to see what I can come up with in the time left.
Here is my start to the hanging city model , maybe it is a little to boxy but I think it is okay. Just have to add lots more buildings and stuff onto it.
This is the basic shape and point of view I am after .
Any comments or crits are appreciated.

Old 01 January 2007   #22
Modeling: Hanging City Model start

Sorry double post.
Old 01 January 2007   #23
Hey Mike, good to see you back on this. It is a little early in the development process to give you a meaningful critique but so far so good. You can make this look very sweet in the time you have left. We're rooting for ya!
Old 01 January 2007   #24
Hi my friend!
I thought that you gave up, I'm really glad that you're back and will try to fight
still over two weeks left so I hope you will manage to do something nice.
Wish you best luck here!
and now move on Mike
...chase your passion, not your pension
Old 01 January 2007   #25
Modeling: Modeling layout

Here is the rough layout of the scene model, I just wanted to get the view I wanted with regards to the foreground and background.
I will concetrate on the background next. Any comments or crits are appreciated.
Old 01 January 2007   #26
Shading (Textured and lit): Texturing the terrain

Okay, another update. I have started the texturing of the background elements.
The Capstone needs some more bump I think and a little more details. For the ground the light areas are where the cities are going to be as well as a river which will be done with texture maps.
I am going to use my programs Surface Replicator to add the buildings to the cities and maybe add some forests or some low mountain areas too.
Let me know what you think.
Old 01 January 2007   #27
Hey Mike, I'm glad to see you back with this. I like what you've done in the last update - the addition of the landscape texture makes the whole upside down thing quite clear.
Good luck in finishing this - you have to run but you can still make it

WIP: Anatomy


Old 01 January 2007   #28

I love the perspective in this, iot really draws the eye round the curve of the asteroid.
__________________________________________________ ___
Humans. You can't trust 'em for toffee. Hell, you can't even trust them
with toffee.
Old 01 January 2007   #29
SUPERB POIN OF VIERW! great sense of space!

Old 01 January 2007   #30
Hey Mike,

Interesting point of view, it looks like it's going to be a beautiful scene!
But hurry up, there is not much time left! It not that I want to stress you, I am just hoping to see the final !

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