Eon (3D Scene) Entry: Bartosz Bialek

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Old 10 October 2006   #1
Eon (3D Scene) Entry: Bartosz Bialek

Bartosz Bialek is entered in the "Eon Challenge" update: View Challenge Page

Latest Update: Final Render: Asaulting the bore hole...
Old 10 October 2006   #2
nice to see you and good luck...
any flowers this time?
just me... and my GP...
Sometimes life is at its cruelest just before it is its most kindest
Old 10 October 2006   #3
HELLO!! nice to see you here Mona So I guess wi will struggle once again
Good luck to everyone. This one looks like the hardest topic yet. I've got no idea atm becouse i haven't read EON and still trying to find any in my local bookstores. Anyway trying to come up with some ideas from just some snippets of the story may be very intresting and challenging.
Good luck and here we go!!
Old 10 October 2006   #4
YES YES YES - I went to all book stores in my city and finally I've got it!! The only copy in this part of my country I'm so proud!! Now I nead to read it... 368 pages to go

I've read it now it's time to came up with some ideas

Last edited by fgdf : 10 October 2006 at 11:05 AM. Reason: I'm done
Old 10 October 2006   #5
Concept Sketch or 3D pre-visualization: Concept 1

I'm looking for ideas So this is my first concept - very general .
The moment of russian attack on patato & bore hole's docks
Old 10 October 2006   #6

good luck in the challenge

Old 11 November 2006   #7
@Celik - thank you . My response is a little bit late becouse I just moved. So now it's ime for some updates.
Old 11 November 2006   #8
Concept Sketch or 3D pre-visualization: final concept

This is my final concept - composition . Ships and troops attacking entrance bore hole & docks. It's very rough but I wan't to improvise a bit and let my fantasy lead my way - It's a fantasy challenge isn't it? ;)
Old 11 November 2006   #9
Shading (Textured and lit): Asteroid surface / bore hole

HI - this is how my bore hole is going to look like - It was mostly shader & texture work ( diffuse / bump / displace maps) so I give it to shading category. It still needs some tweekings through
.I also developed basic lighting for a scene And it was quite hard to develop satisfying shatowing .I managed to setup shater and light the way you can see it now
Hope you like it.
Old 11 November 2006   #10
Wow, that looks fantastic. I kind of would have pictured the tunnel looking like that.
Old 11 November 2006   #11
Thank's Gary nice to see you - I'm glad you like it and I hope you will only like it more and more
Old 11 November 2006   #12
good luck in challenge Bartek!

1. If you have Only one polish existing copy of EON , maybe you would like to share with me a xero-copy? Because i didn't have that much luck .

2 . Forgot about using photos of the moon surface if you want to have nice looking craters. You need ELEVATION map in greyscale or other gradiend colors. Photos has shadows which makes you surface unnatural (deep in shadow zone and peak in light) .here is a link of example map you need.


Old 11 November 2006   #13
@ Thanks Tomek I fixed height maps and make some tweekings now there is no sign of ugly shadows Thanks for pointing this out for me.. I have like 100+ hires photos of moon and asteroids I can share it btw.
I don't have the only one copy :P in Poland IMHO ( try to find wydawnictwo AMBER wznowienie z stycznia lub lipca 2006 ) At the moment my polish language copy is preaty "lost" (I moved recently)

I'll try to help you anyway.
Old 11 November 2006   #14
Modeling: Bore hole tweeking

Hello I fixed displacement & bump maps and lighting. It's far from my expectations but time goes on so I'll leave it for now.
Old 12 December 2006   #15
Modeling: Space soldier

HI all.
It's been a while since I last gave a sign here but my work & life issues forced me to take this break. But I don't give up. 3 weeks to go and I'll try to do my best - now it became kind of test of my speed abilities.
I started working on USSR space soldiers here you can see space suit, ak 297, shield.
I'm planing to pud most details on textures
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