Eon (3D Scene) Entry: alvin tea

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  12 December 2006
hey alvin !
the spaceship look's cool. nice texturing. i think that the blue background it's a little disadvantaje for the texturing and the lighting of the ship. but i gues it would loock diferent in the final scene
good luck !
  12 December 2006
great texturing and shading Alvin

the light on the spaceship are great, but maybe try a contrast between the background and the color of the light. You might change the background of the final, but try and work it out to see what it does.

When i look at your other work, you try to get a global feeling through color. But it's a bit to much one global color sceme. So by giving the light the opposite color of the background, and lighting the ship with the combination of both, you could get some interesting things. I'm gonna try and work with blues and yellows. So maybe try an orange light on your ship in contrast with the blue background. Or the other way around (free enough to try)

I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
  12 December 2006

claudio_jordao, thanks

AndreiSzasz, thank you. I haven't decide what background colour yet, may be blue sunny day or sunset?

Nothingness, thanks, you are right, the contrast isn't strong enough, I have tried orange and red, they both look good, but I prefer blue just to give it more cool looking. Angain it all depands on the final sence which I am working on it, so could be blue, orange or red, will see.
  12 December 2006
Shading (Textured and lit): air-purification system

This is the main air-purification system, which I have added the small light on it.
  12 December 2006
It's always fun to see how much more interesting things look with lighting. I think the small blue glows really help give the object a good sense of scale, and they also help to accent some of the features. Nice work
  12 December 2006
Thanks leving.
  12 December 2006
Shading (Textured and lit): shading

more shading updates...
  12 December 2006
Shading (Textured and lit): Terrain design

I have done some basic terrian and atmoshpere tests, here are few of the "best" I selected... what do you think of them...
I can't deceide either go for bright sunny day or dark sunset environment... will see :)

Merrry Christmas to all.

Last edited by alvin-cgi : 12 December 2006 at 12:49 AM.
  12 December 2006
i like no.4 it has a mystery
  12 December 2006
I'd say 4 is my number one choice, followed closely by two, especially if it had a bit more fog. Seems to be coming along really nice though. Good work and Merry Christmas!
  12 December 2006
chandro, leving
Thanks guys.

No.4 also on top of my list , but somehow I just think it is a bit too much mystery... may be I am looking something more "landscape" scenery, like no. 2 more mountains and trees etc... well, I have to try both and see which one suit better with other elements.

Happy New Year.
  12 December 2006
Shading (Textured and lit): terrain

terrain updates...
  12 December 2006
How did you make these terrain ? Which tool did you use or which techniques, I'm really interesting of it.
  12 December 2006
Originally Posted by adoracion3D: How did you make these terrain ? Which tool did you use or which techniques, I'm really interesting of it.

Thanks, its Vue6XStream.
  12 December 2006
Shading (Textured and lit): terrain

another tests on terrian lighting and shadows.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:20 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.