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Old 12-21-2006, 05:20 PM   #61
AndreiSzasz
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hey alvin !
the spaceship look's cool. nice texturing. i think that the blue background it's a little disadvantaje for the texturing and the lighting of the ship. but i gues it would loock diferent in the final scene
good luck !
 
Old 12-21-2006, 10:14 PM   #62
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great texturing and shading Alvin

the light on the spaceship are great, but maybe try a contrast between the background and the color of the light. You might change the background of the final, but try and work it out to see what it does.

When i look at your other work, you try to get a global feeling through color. But it's a bit to much one global color sceme. So by giving the light the opposite color of the background, and lighting the ship with the combination of both, you could get some interesting things. I'm gonna try and work with blues and yellows. So maybe try an orange light on your ship in contrast with the blue background. Or the other way around (free enough to try)

cheers
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Old 12-21-2006, 11:33 PM   #63
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claudio_jordao, thanks

AndreiSzasz, thank you. I haven't decide what background colour yet, may be blue sunny day or sunset?

Nothingness, thanks, you are right, the contrast isn't strong enough, I have tried orange and red, they both look good, but I prefer blue just to give it more cool looking. Angain it all depands on the final sence which I am working on it, so could be blue, orange or red, will see.
 
Old 12-22-2006, 10:40 AM   #64
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Shading (Textured and lit): air-purification system



This is the main air-purification system, which I have added the small light on it.
 
Old 12-22-2006, 05:26 PM   #65
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It's always fun to see how much more interesting things look with lighting. I think the small blue glows really help give the object a good sense of scale, and they also help to accent some of the features. Nice work
 
Old 12-23-2006, 03:30 AM   #66
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Thanks leving.
 
Old 12-24-2006, 10:02 AM   #67
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Shading (Textured and lit): shading



more shading updates...
 
Old 12-24-2006, 09:22 PM   #68
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Shading (Textured and lit): Terrain design



I have done some basic terrian and atmoshpere tests, here are few of the "best" I selected... what do you think of them...
I can't deceide either go for bright sunny day or dark sunset environment... will see :)

Merrry Christmas to all.

Last edited by alvin-cgi : 12-26-2006 at 12:49 AM.
 
Old 12-24-2006, 11:46 PM   #69
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i like no.4 it has a mystery
 
Old 12-25-2006, 02:50 PM   #70
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I'd say 4 is my number one choice, followed closely by two, especially if it had a bit more fog. Seems to be coming along really nice though. Good work and Merry Christmas!
 
Old 12-26-2006, 12:57 AM   #71
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chandro, leving
Thanks guys.

No.4 also on top of my list , but somehow I just think it is a bit too much mystery... may be I am looking something more "landscape" scenery, like no. 2 more mountains and trees etc... well, I have to try both and see which one suit better with other elements.

Happy New Year.
 
Old 12-26-2006, 11:20 AM   #72
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Shading (Textured and lit): terrain



terrain updates...
 
Old 12-26-2006, 06:59 PM   #73
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How did you make these terrain ? Which tool did you use or which techniques, I'm really interesting of it.
 
Old 12-27-2006, 12:47 AM   #74
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Quote:
Originally Posted by adoracion3D
How did you make these terrain ? Which tool did you use or which techniques, I'm really interesting of it.



Thanks, its Vue6XStream.
 
Old 12-27-2006, 02:16 AM   #75
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Shading (Textured and lit): terrain



another tests on terrian lighting and shadows.
 
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