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Old 10-17-2006, 11:55 AM   #61
claudiojordao
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Very impressive work johnnymaster! I'm still trying to find some time to jump onto this adventures too. Good luck.
 
Old 10-17-2006, 12:03 PM   #62
johnnymaster
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thanks a lot Claudio and try to jump in! Good luck!
 
Old 10-17-2006, 01:05 PM   #63
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wow! johnny your work is amazing!!! but as i know that your objective is perfection, i think that you should work a bit more on his facial proportions in the front view, cheek and jaw bones mainly. You are a great organic modeler, congratulations!!!
 
Old 10-17-2006, 01:28 PM   #64
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Thanks a lot Hatamoto! Yeah, i always aim on perfection and try my best, of course that doesn't mean that my works are perfect. I'm going to work on the face mesh further, there are still things to improve. But for now, i want to finish the hair-work, because it a less controlable area for me due the lack of big experience in hair work. Thanks once more!
 
Old 10-17-2006, 02:26 PM   #65
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Well done man you've definatly got a strong likeness going there! What's wrong with the eyes in that last image though? Is it just me or is she badly bog-eyed?

I love the wet hair idea, I'm dreading doing the hair on my character actually i've not done it before, I know I want very short, shaved hair but other then that I don't have a clue! :s

Good work anyways mate, keep it up, and thanks for your help over in my neck of the woods.
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Old 10-17-2006, 02:35 PM   #66
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hey linh,

great work on the head. I would say the outer part of the eye it too high, giving it a strange cat look. And maybe aim the eye-balls a little downwards so she looks straith forward. Just for preview!

Can't wait to see the hair rendered. So curious right now.

cheeers
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Old 10-17-2006, 02:47 PM   #67
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@ Nico and Crin: Thanks guys! The eye thing......don't mind it, its just a sphere with simple planar texture applied to it, just to make the model look like human and not like a zombie, because i work at night and a woman with white eyes make me scary

This is only to present the hair work, the face model is not the current model, this model is even older than the last face WIP post. I will post hair renderings at the weekend or ealier!

See you later!


BTW: ears, halse and ears, this is not the final things for millas face, i just merge earlier meshes to the face to get a shape for hair creating, such things i will model later accurately.

Last edited by johnnymaster : 10-17-2006 at 02:57 PM.
 
Old 10-17-2006, 04:28 PM   #68
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Coming together nicely.

I would agree about moving on to the hair. She looks fine as it is. You could always go back to her later if you're not satisfied with her look. Otherwise, you just might not finish on time.

Looking forward to the next update.
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Old 10-17-2006, 09:24 PM   #69
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Shading (Textured and lit): creating wet hair and shader for extremely fast rendering



here you can see some shots of my hair work. Because i have to render hair for animation, the rendertime must be incredibly short, so i had to find some ideas to improve the rendertime. The solutions are shadow maps instead of raytraced shadows and a well considered hair setup/shader. In the render picture you see a lot of hairs, but in fact it's just 5400 hairs. I think the final hairstyle will contain over 20.000 hairs, thats very little and ensure short rendertime even on usual computers. This hair render took me 5 minutes, thats fine.
How to do it exactly? I will post a detailed making of next time when i have more time.

See you later!


@ Jedi: thanks a lot! Yeah you are right, 3 months sounds like a long time, but it depends on what you want to create, i have a lot to do until january!

Last edited by johnnymaster : 10-18-2006 at 01:03 AM.
 
Old 10-18-2006, 06:01 AM   #70
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nice, looking for more update.
 
Old 10-18-2006, 12:20 PM   #71
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goddamn, looks awesome the hair, i can´t wait to see this model be finished dude!
 
Old 10-18-2006, 12:48 PM   #72
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the hair looks good, as with everything else. January will creep up fast, there is a whole festive season to contend with too, you are doing very well.
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Old 10-18-2006, 08:55 PM   #73
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Shading (Textured and lit): improving wet hair



quick update: here are some shots of the hair in different angles. The numer of hairs are the same, but i have reduced the thickness of the hair and the number of hairs per strand, but increase the number of the strands.

see you later!

Last edited by johnnymaster : 10-18-2006 at 09:27 PM.
 
Old 10-19-2006, 11:19 AM   #74
Nothingness
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Just amazing piece of hair Linh !

i think i'll defenetly try out the maya hair thing. I hope i'll get somthing that comes close to this.

hip hip hooraaaay
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Old 10-19-2006, 12:50 PM   #75
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@ hobo: thanks a lot....yeah the whole festive season.......oh man, my relatives will ask me on xmas, why i look so busy and freaked this year


@ Nico: thanks man, yeah try it out, i hope you'll get great results!
 
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