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Old 10-08-2006, 08:01 AM   #16
nwiz25
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neville dsouza
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sensational details man! even at 1092! :O

good luck for da challenge dude! :P

cheers mate! :P
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Old 10-08-2006, 08:02 AM   #17
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damn, looks sweet already!

can't wait to see it completed

cheers
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Old 10-08-2006, 01:42 PM   #18
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Thumbs up

Linh, you are really good!!, congrats. When have time, could tell us about your method, i mean, your modelling approach, is it polygon by polygon or you work with edgeloops,...?
 
Old 10-08-2006, 01:52 PM   #19
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Wow your using Milla! I like... PROPERLY LOVE Milla Jovovich! I'm intensely excited about seeing her in this scene of yours! Good luck man!
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Old 10-08-2006, 02:03 PM   #20
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Wow! ALready so good. I dont think i can even compete Good luck Linh, you model seems perfect for your reference. Looks so much similar.
 
Old 10-08-2006, 02:46 PM   #21
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thanks a lot everybody, that gives me motivation!

@ qqmaximus: i will post a textured profil as soon as possible, in the next coming days, this was just a simple planar texture projection.

@ Crin: yeah, i'm also a fan of her hehehe

@ hatamoto: of course, i will tell you something about my modeling process:

I use a lot of photo reference, for the Milla model, i have a folder with 120 photos. I map profil photo and a front photo in the background and model poly by poly.
During the modeling process i always switch between different profil and front photos, to be sure, the model will look like the real Milla, and not just Milla on a specified photo.
From my Milla folder, there are always some photos opened, i compare them with my model in the persp view.
In some distinctive parts like the eyes, lips and nose, i model poly per poly, in other areas like cheek or forehead, i subdivide big polys with the knife loop tool into smaller polys, but it's important that you always follow your planed edge flow.
Then i map a photo texture with planar projection to the face, so i can see in the perp view, if my edges match the contours of the face on the photo reference, if not, i can move some edges through the texture, because its not sticky, until the whole model will match perfectly with the reference.

I think this is a simple way to create a model in a really short time
 
Old 10-08-2006, 05:47 PM   #22
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very nice man!!
love the Milla!

Good Luck!
 
Old 10-08-2006, 06:23 PM   #23
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a question:

at first i planed to mix the Milla mesh with some other actresses to create an own character, but now i like to build the pure Milla model into my scene. Do you guys thinks that would be possible or are there any copyright etc. problems?
 
Old 10-08-2006, 06:47 PM   #24
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I don't think so, as long as you don't use it commercially.Besides you are doing a real piece of art ,it's a homage(well deserved;Milla is a icon in the SF movie industry) and free promotion to her,too.

Last edited by Hatamoto : 10-08-2006 at 06:51 PM.
 
Old 10-08-2006, 06:54 PM   #25
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yeah, that sounds plausible, so i can put my mind at rest, thanks for answering!
 
Old 10-08-2006, 07:11 PM   #26
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I don't think there will be any copyright type problems... I dunno if the rules state anything about basing characters on real life people, I hop not cos I was planning on using by own pictures as reference images.
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Old 10-09-2006, 12:12 AM   #27
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Milla is an icon of nothing, except for baddests SF movies ever.
She's empty, cold, not sexy and damn, she can't even act correctly.
And what will be your choice for Jack? another pearl like , i guess; Keanu Reeves?

Good luck anyway, you seem to have a good skill on modeling.
 
Old 10-09-2006, 12:20 AM   #28
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Talking

Milla isn't sexy? Are you sure you are hetero?
 
Old 10-09-2006, 01:26 AM   #29
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I really love the idea of having Milla in your scene. This is really good idea. Good luck with the work. Are you only putting one character into your scene?
 
Old 10-09-2006, 01:30 AM   #30
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thanks,

i will put some characters into the scene, but milla will get the focus
 
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