Eon (3D Scene) Entry: Angel Nieves

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 11 November 2006   #46
hey guys, thx for the feedback!

I'm not crazy about the gold bottom either I haven't painted any textures for it but I will, it might be a different color when I'm done. The banner texture is a velvet shader and I also need to paint some kind of pattern for them, have no clue yet but I better figure something out soon.

I'm painting at 4k so If I decide to get close I can... I'll post some close ups soon. Off to paint
__________________
vertexangel.com/
twitter
 
Old 11 November 2006   #47
Shading (Textured and lit): hanging building update



Here is an update to the building, I still haven't touched the banners or the golden bottom, those are next
__________________
vertexangel.com/
twitter
 
Old 11 November 2006   #48
Hey Angel,


Nice progress since I last saw your thread, the cityscape is looking good as is the hanging building. I have a couple of comments . With the cityscape ,I think changing the ground texture where the buildings sit too suggest some sort of roads would help merge the buildings to the ground better. And the hanging building looks good on the top part but I think it could use more of the small skinny antennea's or arrays , I think this would help out with the scale or size of this hanging structure.
Good luck the rest of the way.
 
Old 11 November 2006   #49
Hey Mike, thx for the comments, you know, I've been hesitant to add antenas and that sort of thing to the hanging buildings, I'm affraid that they would look more like hanging cities... maybe its just me.
__________________
vertexangel.com/
twitter
 
Old 11 November 2006   #50
Shading (Textured and lit): lighting test



Here is the latest update, after solving some Maya crashing issues I was able to render a test... need to tweak the lighting and I'm going to scale down the tall buildings of the city below. The bg is blurry cause it is FPO. Need to make the cables that hold the buildings, some decorative hand rails for the FG and Patricia... still lots to do.
__________________
vertexangel.com/
twitter
 
Old 11 November 2006   #51
Man this is really starting to shape up my friend! The new texturing and comp is looking much better. I'm curious to know why your going with an earth like sky though?
__________________
Shirow Project Webpage
 
Old 11 November 2006   #52
Talking Thistle!

Nice Hanging buildings! It looks like you really know where you're headed with this scene and its starting to shape up nicely!

one suggestion - I have to say the bg and the hanging buildings really don't seem to copliment eachother yet... i mean you can tell they were added ontop as a cg element... The city on the other hand looks integrated brilliantly!

I do love the look of the scene and can't wait to see where you go with it!

- I've just entered this competition, so hopefully as soon as I get some work finished you'll have a look and let me know what you think. Cheers!
 
Old 11 November 2006   #53
Thanks for dropping by guys!

@aurora- no particular reason really. I thought it would make for an interesting background while saving on production time. At first I thought that maybe there was some sort of tech to be able to support life but since I haven't read the novel maybe I'm totally off but now it is too late to change this I think.

@Bergquist- I see what you mean, I think that's because of the lighting which I need to fix. My fill lights are too bright. Good luck with your entry, looking forward to checking it out
__________________
vertexangel.com/
twitter
 
Old 11 November 2006   #54
Shading (Textured and lit): lighting update



I updated the lighting here, I think it's close to finished with the exception of some little light fixtures for the buildings and some dedicated lights for Patricia when I make her.

Notice that the tall buildings in the city below aren't as distracting anymore.
__________________
vertexangel.com/
twitter
 
Old 11 November 2006   #55
Cool

Very Nice! The slight lighting changes helped a lot! All the elements now seem as one

where do you think your character will go?
 
Old 11 November 2006   #56
Quote:
Originally Posted by Bergquist
Very Nice! The slight lighting changes helped a lot! All the elements now seem as one

where do you think your character will go?


Hi, thnks for the comments

I think I'm going to stick with the sketch for now and see how well it works. In the sketch she's at the far left bottom of the image. I'm going to add a decorative hand rail to the platform and maybe have her hold on to it.
__________________
vertexangel.com/
twitter
 
Old 11 November 2006   #57
it's a great matte you got here ! i really love the cityscape and all work done on the hanging building, especially the architectural style, which is perfect to me for this kind of "building in air" !
what kind of cam travelling do you plan ?
__________________

 
Old 11 November 2006   #58
At this point I'm not 100% sure on what to do with the cam. I'll sort it out after I finish all the elements I suppose.

The last couple of days, I've been testing rendering times. It was taking a rediculous long time to render (over 24h on a third of the image at half res) I trouble shooted until I found the culprit... shadows were set to "segmented" which is used more when using volumetric effects. Changed it to something else and the image rendered in 23 minutes at half res

I'll post that tonight.
__________________
vertexangel.com/
twitter
 
Old 11 November 2006   #59
oh man from 24h to 23min . it's not really the same ! Fortunately you've found problem. it's a test i should do one of this days.

wait and see tonight for your shot !
__________________

 
Old 11 November 2006   #60
Shading (Textured and lit): lighting test



ok here is an update, added flow to the banners, added the flaw which is FPO. The city I think got too bright with the new changes so I need to fix that. Also need to fix some surfaces that are just too reflective.
__________________
vertexangel.com/
twitter
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:05 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.