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Old 12-22-2006, 03:32 AM   #61
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Concept Sketch or 3D pre-visualization: new camera angle



Now I'm trying to make an camera slide as I wrote. With some experiments I foune very interesting camera angle. I think this can be much better to be final one.

You see foreground, astronauts are not ready in 3d yet.

good luck to us all!
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Old 12-22-2006, 03:38 AM   #62
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Nothingness <- ok, I exaggerated with those 30sek but still FPS is around 1. With rotating I have to wait a few seconds to see whole scene. My devil machine uses geforce 6600GT. Not that bad. of course I hide most of the objects, view them as bounding boxes, and do all known tricks. I made everything "normal" just for print screens Thanks for your interest!
more soon...
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Old 12-22-2006, 04:30 AM   #63
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Modeling: terrain tweaks



Ok, I decided that a few bumps in the terrain are too big for this new camera angle. So best way was to modify it... I hope it's last tweak as I have to move on :)
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Old 12-22-2006, 06:26 AM   #64
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Great modeling arturro .. i like what ur doing the organic concept is pretty good and original
if u dont me asking what chamber are u using as inspiration?

later
 
Old 12-22-2006, 10:33 AM   #65
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very unique design, like it!


ENO
 
Old 12-22-2006, 06:39 PM   #66
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Concept Sketch or 3D pre-visualization: new one



Ok, my great friend Maggie forced me to work more on camera angle... I think this one is better than all previous !
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Old 12-22-2006, 06:47 PM   #67
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thanks guys!
Leotril <- not good if it's not noticeable, but these are hanging buildings from Thistledown
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Old 12-24-2006, 02:09 AM   #68
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Shading (Textured and lit): shots from animation



Ok, I made camera slide throigh my scene. 8 seconds... for now only with some lighting concept. No materials and textures yet. Here you can see first, middle and last frame. You can see more about my concept now.

Some things are to be corrected and tweaked still to fight with scale feel, but generally I think I'm heading good direction.

best wishes and marry christmas!
arturro
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Old 12-25-2006, 02:48 PM   #69
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I haven't dropped by since you added the other structures. It looks like you did a really nice job of keeping with the same general building 'theme', which is nice, as it shows that all of the structures were built by the same people with the same general construction practices. Consistency like that really helps when trying to 'sell' a fictional image. Nice work and Merry Christmas!
 
Old 01-05-2007, 11:46 PM   #70
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Shading (Textured and lit): first shading



Hi there!
I've pushed my picture a bit further. I think I will stay in this mood and with those canyon textures. I have no time left and much to do!
So, please accept my apologies for not watching all your great threads. Time is just killing me.
good luck to all!
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Old 01-06-2007, 12:11 AM   #71
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Post Effects and Compositing: some post-work



Ok, I couldn't resist :)
just a quick test with some clouds. Definitely just a test, not a final one.
stay tuned!
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Old 01-06-2007, 03:24 AM   #72
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Whatzzuuuuppp!!...hello man....wow i love the realistic look that youre getting with the textures...reallly nice...i think the concept and modeling is very interesting, really like your idea...ill be watcing your thread friend
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Old 01-06-2007, 11:22 AM   #73
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Arrow

Maaaaaaan! This mountains looks great


Can`t wait to see the whole scene with the suspended town


Go go go, you can make it
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Old 01-06-2007, 12:18 PM   #74
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Wonderful work, Artur! It's getting very good.
Is this strait out of max render? You have got a very nice lighting and atmosphere going on there.
But again, it still doesn't look like a cylinder interior, but more like on-Earth location. If I may suggest: your key light coming from the upper right sight of the image, did you consider adding the plasma tube passing through the upper right corner? It may bring your concept closer to the EON spirit .

Anyways, great progress!
Sasha
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Old 01-06-2007, 02:32 PM   #75
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Thanks guys!

rattlesnake <- Hey mate! glad to see you here now, thanks for support

Nomad <- go go go for my computer, I will manage, my little friend can tost itself

musi <- thanks! nice siggestions, I have to figure out something.. tests, tests, tests, I hope time won't beat me.
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