Eon (3D Scene) Entry: Artur Malczyk

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Old 12 December 2006   #31
Hey Arturro!
Really great aliensque-looking concept !
I wont personally mind about smilarities with honey-bee-thingys. Few extra antennaes and skilful texturing should be enough

Cheers,
Taavi
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Old 12 December 2006   #32
Arrow

Maaaaan I see you turned on the modeling afterburners you did alot in few days, thats great


I like what I see but I will wait with any comments until, as you wrote, you have some overall environment then we can see the scale of the city.

Good work
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Old 12 December 2006   #33
Hey Artur, you have some really fascinating models here - love that organic shapes, it really sets my mind off spinning. The concept looks great too all you have to do now is start running, I wish you luck
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Old 12 December 2006   #34
I'm liking it more and more. Truly an alien world. Can't wait to see how this turns out.
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Old 12 December 2006   #35
Your entry seems to be the most truly alien so far. When alot of people think of sci-fi they seem to just think of earth in about 200 years or so, but who says aliens even USE metal to build stuff, no?
 
Old 12 December 2006   #36
very nice design.

reminds me of many things we can find in nature. Like cities hanging in cocoons.
is this with maya by any chance?

cheers
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Old 12 December 2006   #37
Modeling: chamber



Hi there again!
After a few days of commercial stuff I came back to EON world. I finished chamber model. Now after settling the chamber with my hanging cities I will only tweak some areas near obelisks.

Next step - city on the ground, bridges, long structures going across the chamber up to the atmosphere.
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Old 12 December 2006   #38
Modeling: chamber



just other shots
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Old 12 December 2006   #39
Hi everybody!
thanks for your interest and support, hope not to let you down and finish this time

What I did here...

1. upper parts of the chamber will be covered with atmosphere, no need to model it
2. wide dry river on the bottom
3. my hanging buildings will have their side obelisks somewehre in the middle, shots with buildings tomorrow
4. camera would be below them, will show final angle test tomorrow
5. generally I wondered why aliens made hanging buildings... I decided to make unfirendly, hardly accesible area, with little space which forced architects to use vertical space. Probably Mr. Greg thought about something more pleasant, but sorry, it's my viewing of his idea
6. more will clarify with each update... stay tuned

ps. Nothingness -> no maya, sorry, max 4ever
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Old 12 December 2006   #40
Modeling: hanging buildings done



Hi there!
I finished my hanging buildings. Added some structures to make it more interesting. If I decide to change geometry, it will be only after texturing. There is not much time left, so I have to go on.

best wishes to all!
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Old 12 December 2006   #41
Modeling: details



some details...
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Old 12 December 2006   #42
Modeling: details



more details...
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Old 12 December 2006   #43
Concept Sketch or 3D pre-visualization: final camera angle



Here is a test for final camera angle. It's not close to the ground, I wanted to put somewhere below the middle. Remember that in the front plan there would be some entry to the chamber, as on my first concept sketch. Stay tuned for more updates. Tonight I will find tim eto go through your entries to see how you all are doing... just not have much time to do it..
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Old 12 December 2006   #44
Modeling: fast tweeking



Ok, I was supposed not to touch it again, but it was just quick idea...
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Old 12 December 2006   #45
Arrow

Hey! that looks good. The view of the whole canyon is impressive


Nice details too. I like the organic connection of the hanging "buildings".



Good work, I`m looking forward for more
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