Eon (3D Scene) Entry: taavi torim

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Old 11 November 2006   #31
Those are some HUGE buildings! I like 'em.

Keep it up.
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Old 11 November 2006   #32
Nice details on your models, good work!
 
Old 11 November 2006   #33
Modeling: towers and the city



Here is a "downtown" update. Added roads and some fill-lights between buildings.
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Old 11 November 2006   #34
@alvin-cgi, thaks-i'll keep it rolling

@jedi-juice, the buildings are huge indeed, its really easy to loose the scale-touch
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Old 11 November 2006   #35
Modeling: cityscape



could not resist the temptation to post the skyline view, too.
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Old 11 November 2006   #36
Thumbs up

Hi!

The tallest buildings are looking great, nice detail & form, however the small buildings look kind of simple compared to the tallest, but probably you'll detail them anyway :P

I just have a technical advice for you: in the small buildings you have lit and unlit windows, I don't know if you do this as a texture or as polys, but the pattern jumps to the eye; if you're using a texture here's my "tip", there's a plugin (now free) called Texture Shaker, you can use it to randomize textures, let's say black and white squares (for the windows), even adding variations in color, size, luminosity, etc. Perhaps it could prove useful to you =D

http://www.textureshaker.com/

GL !
 
Old 11 November 2006   #37
Originally Posted by amz23: Hi!

The tallest buildings are looking great, nice detail & form, however the small buildings look kind of simple compared to the tallest, but probably you'll detail them anyway :P


http://www.textureshaker.com/

GL !


hey Amz23
Thank You for Your positive and constructive feedback. You are right-the small buildings really lack the details. I hope to find time to improve the small ones. Shuffling the window-textures seems to be really good idea! Alltough the textureshaker seems not to work with Cinema 4d :(
So i have to randomize the window patterns manually, i guess.
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Old 11 November 2006   #38
love the towers taavi. And thanx for the link, I managed to come up with an idea. Currently working on it. Btw, love your texturing.. im not good at texturing at all, so I need a lot of training there. waiting for more updates

-thondal-
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Old 11 November 2006   #39
@thondai
Thank You for Your kind words .
The surface texturing is quite simplistic yet-just one pattern-plate. I'll try to generate more different ones.
Windows-textures are assembled in photoshop.
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Old 11 November 2006   #40
Oh.. well. Im still stuck with figuring out how to finish the model, but I dont really think that texturing will be a problem per se, but more like a challenge for me personally. Good luck with your new textures. Whats the next big thing your planning on?

-thondal-
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Old 11 November 2006   #41
@thondai

Ummm... i never dare to make to-do list... the amount of work would be too frightening
I'll guess i keep on tinkering the textures, start building environment and of course-i'll have to start modelling the main character
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Old 11 November 2006   #42
well.. I wont be making any characters, will only be doing a flyby i think, with some changes of lights and stuff.. currently working on how to solve it.. maybe some moving water.. Im thinking of doing the water with some fluid simulations instead.. i think that would be cool, + I have never done it before...

-thondal- (with L)
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Old 11 November 2006   #43
Modeling: adding details



Modeling the interior of the tower
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Old 11 November 2006   #44
Modeling: another view



another shoot from the interior
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Old 11 November 2006   #45
Coming along well. Are you still planning on adding the character with the jet-pack? Would be nice to see him. I think it would help with the overall scale.
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