Eon (3D Scene) Entry: taavi torim

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  10 October 2006
Eon (3D Scene) Entry: taavi torim

taavi torim is entered in the "Eon Challenge" update: View Challenge Page

Latest Update: Post Effects and Compositing: eon close ups
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  10 October 2006
Concept Sketch or 3D pre-visualization: First scetch



Hi everybody!
Here is my first rough-sketch for EON challenge. Unfortunately i dont have a chance to buy the copy of EON , so i have to interpret the subject more "freely".
I decided to give the interior more church-like look. Theinterior should look rally huge and the colums are habitable "skyscrapers"
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  10 October 2006
Concept Sketch or 3D pre-visualization: cross-section



Here Is the cross-section of chamber
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  10 October 2006
Just wanted to say hello and good luck!
This is going to be fun!
 
  10 October 2006
Concept Sketch or 3D pre-visualization: eon logotype :)



Hi! I played around with fonts and ended up with this compo.
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  10 October 2006
Concept Sketch or 3D pre-visualization: rough viz1



Now i'll post some rough 3d visualizations.
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  10 October 2006
Concept Sketch or 3D pre-visualization: rough visual2



Here is the second one. Still not sure about the camera angle.... Now i really need to sleep :)
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  10 October 2006
Oh, very interesting your vision. I´ll be watching to your work. Good luck, good night and sleep well!
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  10 October 2006
hu ! love your logo and your 3d rough test. Seems to be very impressive cam angle.
my pref goes to the first. Shifted angle, can se pillars details and city details ! sounds good to me
i wish you good luck mate, and follow your works
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  10 October 2006
I really like the camera angle in that last one, good work, keep it up!
 
  10 October 2006
Your concepts are looking realy good.Keep it up.
 
  10 October 2006
@SONIC-X Thanx! I'll try to do my best! My modelling skills are getting rusty already
@mark123 , @SWED, thank you for Your kind words. I stil keep looging for "WOW" cam angle
GonzaloGolpe, Thanx, ill slept like a baby toninght !
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Last edited by taavi : 10 October 2006 at 12:31 PM.
 
  10 October 2006
interesting POVs here, not sure about your framing tho, feels a bit hybrid, like you're not sure if you wanna go landscape format or portrait format... I think you should try and settle this in each of your attempts. Also, I think having an extreme foreground element (a ship, or characters, whatever) can be great to add depth and a sense of scale. Keep em coming!
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  10 October 2006
Originally Posted by mv: interesting POVs here, not sure about your framing tho, feels a bit hybrid, like you're not sure if you wanna go landscape format or portrait format... I think you should try and settle this in each of your attempts. Also, I think having an extreme foreground element (a ship, or characters, whatever) can be great to add depth and a sense of scale. Keep em coming!


Hi M@!

Thank You for suggestions

The framing will be errr... landsape. I am really trying to settle the framing during progress. I dont have much experience with vast backgrounds and it really hard to find excellent angle
There wil be some "traffic" and some flying chars in air for adding sense of scale.
Thanx for stepping by!
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  10 October 2006
Modeling: first building



Hi!
here is the first skyscraper. I hope to add more details via bump channel-otherwise the rendering time will be limitless :(
next subject might be lo-poly buildings.
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