Eon (3D Scene) Entry: taavi torim

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  01 January 2007
Shading (Textured and lit): composite test



The rendering issues are really nightmarish now. I have to render all towers separately-otherwise the computer just freezes. I really hope to finish the project within deadline...
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  01 January 2007
PS. can anyone share his/her experience how to render massive scenes? My computer just freezes when i'll try to render the scene with all towers being visible. For this pic i rendered all towers as separate passes. But the side walls are lacking the shadows of the towers- because the environment/background pic was rendered without any "pillars" visible.


Thanx for advance!

Taavi
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  01 January 2007
Hi Taavi,

Your scene is looking rather epic! Nice work dude. Might I suggest making the lights in the buildings smaller to give everything a bigger scale?

Cheers
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  01 January 2007
I love the positioning in this last image it really gives you a wonderful sense of size in this massive chamber!
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  01 January 2007
Hey Aurora, Ginger!
Thanx for kind words
I am still looking for right viewpoint-angle.
I have to simplify the pillars somehow- the amount of details is too much for rendering.
Maybe the background pillars should be simpler and with less details...
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  01 January 2007
In the first look the color composite is great and I am sure the city in the foreground will be made completer and makes it even look better.
Happy new year!
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  01 January 2007
Taavi ... looking good im curius about ur rendering problem im not into that fase but im preparing getting more memory anmd all that .. hope u solve it .. good luck
 
  01 January 2007
looking great!
 
  01 January 2007
Originally Posted by Leotril: Taavi ... looking good im curius about ur rendering problem im not into that fase but im preparing getting more memory anmd all that .. hope u solve it .. good luck


Thnx....
I've got 2 gb ram and that might not be enough for full-scene rendering. So i have some workarounds under "investigation". I'll definitely report how successfully i solved problems.


Best,
Taavi
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  01 January 2007
Originally Posted by taavi: taavi torim is entered in the "Eon Challenge" update: View Challenge Page

Latest Update: Shading (Textured and lit): composite test


Hello!
Your composition look good. Dont forget to add some haze/fox. I think city at the bottom is lacking some deph this should help a lot. Keep up your great work!
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  01 January 2007
Modeling: flyer



here is the rough concept 1 of flying machine in the cylinder.
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  01 January 2007
Shading (Textured and lit): texturing the flyer



The model update - Texturing is still WIP. I am quite clumsy in UV editing, so it takes extra long time to figure out all the tweaks and finesses what UV painting /editing can offer :)
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  01 January 2007
Great Tavi!
it looks very spectacular and powerful. I agree about the depth of the foreground, some haze is needed there. Some genlty distance fog and bottom fog would fix everything. Flying machine looks also nice, what is important it fits the mood.
good luck!
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  01 January 2007
Shading (Textured and lit): textured flyer



Ok, i think that the main flying "machine" is done. If i find enough time, ill continue with character, otherwise i'll continue with the main scene
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  01 January 2007
Looking good, Taavi, and you've got a slick design going for that flyer as well.

As for rendering problems, just stick to rendering elements individually and composite. It's usually the only way to get the job done AND keep your sanity intact at the same time

If there is an obvious lack of shadows in some places where the shadow caster is not included in the currently layered render, I usually use the good old proxy trick: make a very low poly approximation of the object that is supposed to cast shadows, and then use whatever mechanism your software has to make the proxy invisible to cameras, yet visible to shadowcasting lights. Then you'll get your shadows, but you don't see the proxy in the rendered output. For the remaining layers, just rinse and repeat as needed.

EDIT: Given the new info, use a compositing tag on the proxy - with 'cast shadows' checked, and 'seen by camera' unchecked
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Last edited by JamesMK : 01 January 2007 at 02:27 PM.
 
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