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Old 12-02-2006, 08:25 AM   #46
Thaldir
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Marley! You on CGSociety too!? Great to see you, mate!

Thank you for the wonderful praise, hope you'll like it till the end...
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Old 12-03-2006, 05:29 PM   #47
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Initial color pass or textured and lit model: The Fourth Chamber - color pass-advanced



Some progress towards the next step. The characters have been detailed more and the platform itself has reached its final structure (you'll notice some slight changes from the previous step).
Background hasn't been touched yet, will be refined in the next couple of days (hopefully) :)
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Old 12-03-2006, 05:37 PM   #48
Thaldir
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Initial color pass or textured and lit model: The Fourth Chamber-Lanier



And a zoom-in shot of Lanier...
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Old 12-05-2006, 01:13 PM   #49
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Oh wow!
That's looking great!
I really love the way you colour.
Keep going.
 
Old 12-05-2006, 10:08 PM   #50
Thaldir
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Initial color pass or textured and lit model: The Fourth Chamber - color pass-advanced 2



Another passage towards the 'intermediate' color stage, more changes to the landscape, adding a building and a tree near the railroad station. I felt some intermediate plane was needed, giving a little more detail to the main island.
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Old 12-05-2006, 10:11 PM   #51
Thaldir
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Initial color pass or textured and lit model: The Fourth Chamber - color pass-advanced 2-detail



...and the costumary detail.
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Old 12-05-2006, 11:08 PM   #52
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The outfit is looking a bit plasticcy and you might need some more definition in those folds (like between the upper- and lower-arm) but man, thats a terrific looking face! I mean, wow, that's nice.

-mike
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Old 12-05-2006, 11:30 PM   #53
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I love the way this is coming along, great depth and your characters are awesome. The railing , wall, behind Patricia seems like the perspective might be off a bit, almost curving and leaning toward Patricia some.
 
Old 12-06-2006, 03:11 AM   #54
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Frightengly realistic, i cant get over how good patricia looks, wish i had the skillz to paint characters like that..Well, you've got my vote....if that counts!.

Marley
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Old 12-06-2006, 04:39 AM   #55
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hey, great rendering of the female face, however i have 2 crits for you. keep in mind they are probably subjectvie and its just my preferance to see these things done.

1. background is way too warped. it looks more like a painting on the wall rather then a window (which is what i am assuming you where going fore.)

2. the womans pose looks a bit awkward... she looks like she's fixing a wedgie.

keep going mate. great work thus far.
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Old 12-06-2006, 06:49 PM   #56
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Wow! Thank you for taking the time to come and comment, it's both a pleasure and an honour .

@ Nekomouse: thank you, lady! You're lovely as ever. Looking forward to see your next step.

@ Walrus: you're perfectly right about the outfit, Mike, but the material hasn't been really defined and refined yet, it will definitely loose that 'plasticy' feeling soon. Hope you'll keep liking my Pat.

@ Ivy00: Thank you! I'd totally missed that 'curving' thing the wall is doing, guess the color near the end is a bit too warm, will adjust it ASAP.

@ LightSovereign: Thanks for the vote of confidence, mate! Don't pull yourself down, though, you hear me?

@ Slav: Thank you so much for your comment! You'll forgive me, I hope if I keep Patricia the way she is...I rather like her, and having to change her at this stage would mean to scrap the Challenge.
Patricia and Lanier are on an open terrace. I guess (and hope) a part of the 'excessive warp' feeling is due to the fact that this kind of perspective is totally unnatural for us, I'm trying to show (in part with the intermediate tree and architecture added yesterday) that the lanscape becomes more and more warped the farther you look,hopefully it will be clearer (and fit better together) when the whole piece reaches the same stage of coloring.
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Last edited by Thaldir : 12-06-2006 at 06:54 PM.
 
Old 12-08-2006, 07:45 PM   #57
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I have to disagree with Slav, I liked the warped background. It pushed the idea of the cylindrical interior. The one thing that I think could use some work is Patricias outfit. It could be softened a little to look more like fabric.

This is one of my favorite entries, I hope you have another update for us soon. Can't wait.
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Old 12-08-2006, 08:08 PM   #58
Thaldir
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Thanks, Terro, and thank you!

Update is coming. I'm going to upload my next to final milestone later tonight (hopefully).

I haven't really refined Patricia's outfit yet (material wise) that will be one of the very last passages, but it will definitely look more like cloth before the end.

Hope you'll like the progress
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Old 12-08-2006, 09:41 PM   #59
Thaldir
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Final composite and colour timing: The Fourth Chamber-final composite



Here it comes, the next to last milestone! :)

Some buildings have been scaled and moved back, I've tried to give plants that 'slightly more bluish than normal' tinge mr. Bear mentions, the different planes have been color-balanced, and I've given in and already started defining better Patricia's outfit as cloth (hopefully it doesn't look like latex anymore although it isn't finished yet).:)
In short, I think the composition and colors are, at long last, definitive. Now just on to more refining...
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Old 12-08-2006, 10:31 PM   #60
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Thaldir.. thats looking lovely beatiful work the foregroud its perfect and the background also but needs some tweaking i think maybe .. overrall looking terrific
 
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