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  12 December 2004
great job with the lighting. i'm having a hard time getting the lighting right in some of my scenes when using mental ray. Would you mind posting your lighting setup for me. I would appreciate it..................Jophus
 
  12 December 2004
I have to dissappoint you - I tryed to rework this scene in Brazil and I lost all the settings but I can tell you that I had 3 sphereical area lights in each window(2 in the corridor and one behind the camera), one rectagular area light above the cabinet and 2 omni lights in each lamp. I used photon GI with final geathering - it is quite easy to set up
 
  12 December 2004
Firstly there are some great images here!

Here is one of mine. It was from my university disertation project. It was created in maya and rendered using the standard maya renderer so no mental ray or hdri, GI etc.



Just lots of coloured lights, warm and cool colours, and soft shadows.

Thanks.
 
  12 December 2004
here's one of my pics where i like the lighting. was for a cgtalk challenge few years ago.

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Alex.
 
  12 December 2004
that is really good work. what software and renderer did you use? it looks really clean and crisp.
 
  01 January 2005
Lighting

Hi, heres probably my best piece of lighting and shading so far, ive only been doing 3d for 6 months, before that i knew absolutely nothing. I was hoping for maybe some crits on this piece. Only took about 4 hours.




First render.



Another render with bump on the floor.
 
  01 January 2005
i like the quote you use for your sig............not alot of people know of Aesop Rok..
 
  01 January 2005
casesensative - your images are absolutely underexposure - 90% of you image is dark - try to work on that. When you want to achieve night image try to use contrast.
 
  01 January 2005
Heres another one i did that i liked. No radiostiy, just standard lights in lightwave.
Attached Images
File Type: jpg dinertest2.jpg (67.5 KB, 342 views)
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  01 January 2005
I have some stuff that's actually work in progress, but the lighting I kind of like,


this is where I'm headed now but I want the softer lighting back in, haven't worked on it since I got into filmschool. I guess I now feel more motivated to do something else
http://img189.exs.cx/img189/8010/cl...arden0132qp.png
http://img189.exs.cx/img189/148/classicgarden0092xx.png
Here's hair rendering of the bat, no reference here. Just to get more out of shag:hair, skylight with gradient for geom and separate light(s) for specular and hair.

And here I tried to match the lighting on the hair from an HDRI, I went for photographic, so think more in terms of tv ccd picture than beautiful :
boring backside:
and fronts:
As you can see she is my first model seriously finished, but I use her for experimenting now.
Thanks to ImageShack for Free Image Hosting
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modelling practice #1
 
  01 January 2005
Here's a more recent one.
Softer light for starters, but I'm now looking at it on a cheap tft monitor, so I'll just let it go.
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modelling practice #1
 
  01 January 2005
here´s my fav, made with cinema4D XL6, rendered with Cinema4D XL7 but no radiosity.

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greetings - sad | sadbatu.de | 3dattack.net | hamstar.de
Space Opera
 
  02 February 2005
light settings

hi,

I'm a beginner with lighting, I tryed to make realistic enviroment light for my new model. But I have verry little knoledge of light settings, here is a render made in 3ds max 6 with finalrender. You can see the light is bad, how can I make simple realistic lighting. And what are the settings that nesserly, please can someone explane what I need to create and set?

 
  02 February 2005
yikes start by posting jpegs instead of bmps... what kind of lighting are you going for?
 
  02 February 2005
Hash seems to have finally worked out a pretty nice radiosity implementation for Animation Master, so I decided to re-light an old (1999) scene with it:
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"tessellaters gonna tessellate"
digital art / hi-tech soul music
 
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