|02 February 2004||#31|
New York City, USA
Here's Something I Did Over Night
Trying to reproduce this scene, had mixed reviews about it, but can you guys tell me what you think? I've only been rendering and lighting for a couple of months, but I've been into photography for quite awhile. Please help me out.
Here's The Original
Here's My Rough Render
|02 February 2004||#32|
Founder of Atelier York
London, United Kingdom
Join Date: May 2003
Great job! Couple of things though - it looks like you will need to use a light gobo to cast some varied light/shadows - especially noticeable on the front grey wall. Also, angle the camera better so it's dead-on rather than at an angle. The only major noticeable differences are that gobo effect (from the clouds) and the fact that some wall edges have chips and impoerfections in them, which you could do with displacements/bumps or fake in photoshop in post.
Looking good though.
PS. would consider using an area light to cast that shadow off the cross. Try to render your image the same resolution as the original and put them side-by-side so we can compare better
Founder of Atelier York
Bespoke London-Based Architectural Visualization
|03 March 2004||#33|
100% Made In Malaysia
still a new kid in this 3d stuff...my interest has always been in lighting...here are some of my test render...btw mr jeremy birn, i love your book...
hdri test render using home-made light probe...
GI and SSS test render...
another GI and SSS test render...(the head ref is from michael roger's joan of arc tutorial at 3dtotal.com)
|03 March 2004||#34|
crazy stuff in there ... lighting is definetely the area i love the most, and artworks arround here (''alkali'' is a landscape which i'd like to be inside) make me feel this even stronger ...
here are some of the "pieces out of the closet" i like :
same scene with different color moods ... the first one is kind of simple (a few spots), the second one was shamefully cpu-intensive.
& finally this one i especially love for it is real time rendered (Direct3D engine) ... Lighting in real time is kind of exciting, you get the fastest feedback ever but you have to deal without shadow casting, it's a good exercise ... of course, for a daylight shot, that would be another story :P
hope you will enjoy,
nice gallery for a so essential topic !
640 polys should be enough 4 everyone
2004 Demoreel | My GameDev/CG Porfolio | GameStart3D
Last edited by astrofra : 03 March 2004 at 05:25 PM.
|04 April 2004||#36|
short cam-flight: http://www.germanimation.de/movies/fabrik_indeo51.avi 1.9MB
and another one:
Concept sketch by Jay Shuster| Art of StarWars Episode II
well both don't require that much knowledge about lighting but I like them.
|07 July 2004||#38|
Conqueror of Tater Totsportfolio
Blue Sky Studios
Very nice images for those who posted their early renders!
Here's a few of my first renders(well serious ones :-) )...unfortunately in the process of moving to Atlanta to go to school these pics are all I have of the projects :(. That's why they are in a low resolution. Well here goes:
Did this in '99. Everything was done in 3dsmax2.5. I think doing a render of cigarettes was popular back in the day so I tried to do one too...heh. Well the only post work on this was adding noise to simulate grain and color-correction.
One of my favorites even today....I just like the mood it sets. Also done in '99 and 3dsmax2.5....straight out of the renderer.
If you can't tell where I got inspiration from then shame on you. Done around 2000 I think....it pretty much when the QuakeIII demo(beta) came out. Made with 3dsmax3...only post was the lens flare and soft glow around everything.
Well blast away :-)
Last edited by ACamacho : 07 July 2004 at 01:08 PM. Reason: adding title
|10 October 2004||#43|
Join Date: Sep 2003
Originally Posted by Alex Mateo: the level of work here is too high, y need more hours to practiceHmm... if you speak about my work, i must say these are some tests to render fast the indoor scences in brazil. many people interested on speed and quality and they request a tutorial
about it.don't know whats wrong in your eyes. let me know.thanks.
|10 October 2004||#44|
Join Date: Sep 2004
Very very strong work indeed IMHO,
As a CG lighting apprentice, I have some questions...
-What are the good step to learn and practice CG lighting?
-Is it usual for you to do some post-process to your images in Photoshop-like app, or do you show it straight out the render app?
-What is the most challenging context for CG lighting, in a general way? Outdoor, Indoor, etc?
-Any must-have books? Is Photography books are useful?
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