|10 October 2013||#1|
Join Date: Jan 2006
Vray Maya - Render Elements - No surface relief when creating an ao or fresnel pass
I'm transitioning from Mental Ray to Vray for a project, and am trying to create passes for comp.
I need the following:
Camera space normal pass (with surface relief...ie bump and normals...etc visible)
Occlusion pass (with same surface relief..etc)
incidence/fresnel pass (with surface relief)
Mentalray's pass system just spits these out by default.
Vray has a "Bump Normal" render element...but doesn't have a way of changing the coordinate space (at least not visible to me)
Anyone know how to get this to work in vray for maya?
|10 October 2013||#2|
Join Date: Sep 2003
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