|10 October 2013||#1|
tapping his potentialportfolio
Join Date: Feb 2004
viewport 2.0 dx11 shader NORMAL setting
I'm using a DX11 shader with the following shader file: DebugValueDX10.fx
Technique: WorldNormVecs_Normalized 10
The normal shader seems to rotate with and geometry and not maintain a constant position.
Does anyone know how to get the shader to act as a true normal and ignore any rotation changes?
any input is appreciated
-Life is a balancing, make it work, give each significance equal share, keep it in perspective/moderation
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