|10-17-2013, 06:58 PM||#1|
tapping his potentialportfolio
Join Date: Feb 2004
viewport 2.0 dx11 shader NORMAL setting
I'm using a DX11 shader with the following shader file: DebugValueDX10.fx
Technique: WorldNormVecs_Normalized 10
The normal shader seems to rotate with and geometry and not maintain a constant position.
Does anyone know how to get the shader to act as a true normal and ignore any rotation changes?
any input is appreciated
-Life is a balancing, make it work, give each significance equal share, keep it in perspective/moderation
|10-17-2013, 06:58 PM||#2|
Lord of the posts
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|