viewport 2.0 dx11 shader NORMAL setting

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  10 October 2013
Question viewport 2.0 dx11 shader NORMAL setting


I'm using a DX11 shader with the following shader file: DebugValueDX10.fx
Technique: WorldNormVecs_Normalized 10

The normal shader seems to rotate with and geometry and not maintain a constant position.

see attachment

Does anyone know how to get the shader to act as a true normal and ignore any rotation changes?

any input is appreciated
Attached Images
File Type: jpg dx11_normal.jpg (92.1 KB, 6 views)
-Life is a balancing, make it work, give each significance equal share, keep it in perspective/moderation
  10 October 2013
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