Xsi-Arnold tangent normal problem

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Old 10 October 2013   #1
Xsi-Arnold tangent normal problem

Hi everybody,
i have a huge problem...when i connect normal tangent created in zbrush 4r6 to the xsinormal3 node i have all the seams visible both in view port and in render.
i have read all the posts arund and the only one who say to have a solution is a guy that suggest to use the bump generator...but it doesn't work with normal maps.
I have checked the V orientation of the texture and is ok, i have added the tangent operator..and i have tested the same in arnold for maya...and there i have no problem..so is a problem of xsi..
help help help!!:-)
cheers,
Kush
 
Old 10 October 2013   #2
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