|10-08-2013, 01:42 PM||#1|
Join Date: Apr 2009
Xsi-Arnold tangent normal problem
i have a huge problem...when i connect normal tangent created in zbrush 4r6 to the xsinormal3 node i have all the seams visible both in view port and in render.
i have read all the posts arund and the only one who say to have a solution is a guy that suggest to use the bump generator...but it doesn't work with normal maps.
I have checked the V orientation of the texture and is ok, i have added the tangent operator..and i have tested the same in arnold for maya...and there i have no problem..so is a problem of xsi..
help help help!!:-)
|10-08-2013, 01:42 PM||#2|
Lord of the posts
Join Date: Sep 2003
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