how to layer override color to all shaders?

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  09 September 2013
how to layer override color to all shaders?

Hello everyone, I really can't figure out how to do this simple thing:

In a render layer I want that all shaders have a color override of gray.

But:
- I need to keep all other attributes: specular, reflections, bumps,.. as in the master layer.
- I can not manually override the color of hundreds of shaders one by one.

Thank you a lot for your help, Joel
 
  09 September 2013
I think disconnecting the color is still the best way... A MEL script would help.
 
  09 September 2013
I would try to avoid render time and just come up with something similar with what you already have, I think you could just reconstruct the image with out the textures with raw light, raw GI, reflection and specular pass. the lighting and GI passes have textures but If memory serves RAW light and RAW GI don't. It would be something similar to the pass you are looking for.

If you do write a script, do share
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  09 September 2013
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