sIBL Lighting int/ext with Maya 2013

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  06 June 2013
sIBL Lighting int/ext with Maya 2013

I have a question for those who have used sIBL and Maya. sIBL works great with exterior shots but since it is an all inclusive solution (and does do a better job handling indirect light), the FG is disabled, and so I'm having trouble incorporating the sIBL solution into the interior. I have a setup that involves a glass building in the foreground. We see through both sides of the bldg to the background. The problem area is the interior; it's is full of noise and is rendering too dark, due to the fact I can't use FG with the sIBL. Is there a work around? Or do I have to set up separate scenes for the int/ext?

I just started getting into lighting in Maya using sIBL and MentalRay. There are a few good tutorials available and one upcoming from Jon Tojek (fxphd mya215) that really gets into the new techniques, specifically using unified sampling. I realize Vray is the standard now, but I haven't gotten around to getting a trial version yet.
  06 June 2013
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