FumeFX square shadows

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  04 April 2013
FumeFX square shadows

I am rendering a FumeFX explosion using VRay and a target directional light shining on it. The light has Ray Traced Shadows enabled with Atmospheric Shadows enabled. I have also made sure that the FumeFX explosion casts and receives shadows.

The problem is that the shadows are very square. I have uploaded a screenshot to show you what I mean.

I have Indirect Illumination enabled and have tried with both a low and medium Irradiance Map preset. I have GI Environment enabled and use Adaptive DMC as the Image Sampler with the filter set to Area.

Anyone know how I can get more realistic shadows?

Last edited by homerss9 : 04 April 2013 at 03:26 PM.
  04 April 2013
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