|02-02-2013, 02:43 AM||#1|
Jason Dean Tranetzki
Los Angeles, United States
Join Date: Feb 2012
Looking for some input on techniques to getting xmas lights to bounce around the room and fill it up in a realistic way, where you would see the individual colors saturating the room nicely, as well as in reflections.
Problem is using a GI or FG or combination of the two will produce white light for the most part, because these lights are red, green, and blue. Even tweaking the values doesn't yield a promising result.
Using geometry with primary visibility turned off yields a better result but not by much.
Any input, techniques in similar circumstances would be greatly appreciated.
|02-02-2013, 02:43 AM||#2|
Lord of the posts
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|