CGTalk > Techniques > Lighting and Shaders
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 01-10-2013, 11:36 PM   #1
DigiDragon
New Member
portfolio
Digi Dragon
BA
LB, Germany
 
Join Date: Mar 2010
Posts: 3
Searching for one fluid cache file from your sim

Hi Everyone

I am currently updating my fluid shader for mentalRay and Arnold (probably VRay if the others are working).

To optimize the shading speed and caching, I am collecting a wide range of different kinds of fluid simulations. (To be more specific: I am collecting the cache files of the sim)
I just need ONE file of a simulation to test compressions/filter/speed.
Multiple files of the same simulation do not help as the fluid has a similat shape/size/values/color.

It should be something in production quality (not a tiny 20x20x20 fluid grid...)


Types of cache files:
- emFluid/.bafl
- Maya .mc
- blender .bphys
- openVBD
- field3D
- Phoenix .aur
- FumeFX ( Not yet supported as I am not able to get any contact via support@afterworks.com. Tried 4 times in 2 years. Does someone know any other contact address?)
- Any fluid cache format I am missing?


If you happen to have a cache file:
- Create a text file with your (company) name.
- Zip the text file with the cache file(s).
- Upload it via a file hoster and post the link or send the link to mail (at) BinaryAlchemy.de
I found a list of file hoster here:
http://translate.google.com/transla...ad-4651729.html

Files < 60MB:
If your file is less than 60MB, then you can use www.BinaryAlchemy.de/upload_caches.php
(I am getting a new one for larger files, but right now I cannot change the limit.)


When I am finished, I will perhaps add all fluid tests to one large video sequence with one fluid/frame and stats like load/render time.

Many thanks

Last edited by DigiDragon : 01-10-2013 at 11:39 PM.
 
Old 01-10-2013, 11:36 PM   #2
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:49 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.