help me analyze the lighting of this scene!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 11 November 2012   #1
help me analyze the lighting of this scene!

Hello every one!

i am just a beginner in this field but having a very basic and introductory level of tips and techniques of lighting..

i was just trying to do this interior shot, in which i want to achieve a evening kinda feel more warmer and kinda orangish - hope that is clear to you.. i have taken a render on gray shader.

http://s15.postimage.org/5q2nssijv/image.jpg

please look at my very first try that i shared.. it looks pretty good to my eyes, but i don't know how would a professional eye would response or critique on this..

i would really appreciate a deep level of criticism on this render..

like what could be added, and whats is missing.. and what things can also be done on the final retouching on composite?
 
Old 11 November 2012   #2
Well. There's nothing much to say as it is a very simple scene. A few things to point out.

- Your tree shadow on the left and right are looking very distracting. Look up some photography to see how tree shadows blur in real life.

- Light direction is very close to camera angle. That doesn't produce a very interesting look.
 
Old 11 November 2012   #3
hello panupat, thanks for your reply!

can u please elaborate a little bit on what do u mean by the " lighting direction is close to the camera ? also.. i will adjust the leaves of the trees accordingly u suggested..

and how do you look and feel the overall temperature and ambiance of the room ?
 
Old 11 November 2012   #4
I mean, your camera and key light are both pointing in the same direction. Not exactly the same but pretty close. This resembles a real camera's pop up flash where it lights your target dead-on from the front. This most of the time is consider a bad lighting.

I can't say much about the over all mood at this stage. The ground and the wall cover a lot of your frame, and they're very even. Creating a very flat look.
 
Old 11 November 2012   #5
I wouldnt call it the best axample of lighting a scene
 
Old 11 November 2012   #6
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:40 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.