|11 November 2012||#1|
Join Date: Oct 2005
material id shader
i got a multi sub material with ~ 10 id. over this multi sub material i want to compose via vray blend a dirt map. this dirtmap has it own mask but i want to compose the mask with some ids in order to blend differently between the materials.
glas should be lower affected by mir dirt layer as my concrete.
any ideas ?
on max 2012 + vray 2
Last edited by Pyrael : 11 November 2012 at 10:37 AM.
|11 November 2012||#2|
Join Date: Sep 2003
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