Mia_Materials disconnecting from surface shader

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  10 October 2012
Mia_Materials disconnecting from surface shader

Just opened a bunch of old scenes where I had mia_materials piped into surface shaders so I could use them in the layerd shader. They've been left untouched for month, but now I open them and all the mia_materials are disconnected from the surface shaders.

Does anyone know what on earth could have caused this? Its going to be a massive pain connecting them all again and working out which is the right shaders
 
  10 October 2012
Originally Posted by DreaminSoInsane: Just opened a bunch of old scenes where I had mia_materials piped into surface shaders so I could use them in the layerd shader. They've been left untouched for month, but now I open them and all the mia_materials are disconnected from the surface shaders.

Does anyone know what on earth could have caused this? Its going to be a massive pain connecting them all again and working out which is the right shaders


Yep. It's a bug. if you import to 2012 from 2010 these things happen. I reported it and submitted a scene and everything, but I guess that was one of those bugs autodesk decided not to fix.
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  10 October 2012
Cheers!! Yes that was the bug. I was opening a maya 2010 file in 2013. Thankfully still had a maya 2010 license to open it with.

Terrible they haven't fixed it! Thanks for the speedy reply!
 
  10 October 2012
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