MipMap Bias in Maya

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Display Modes
  06 June 2018
MipMap Bias in Maya

Hi,

At the moment I am working on a cloth shader.
And the filtering of Normal DetailMap has a great effect on the look of the effect.

Any type of filtering will drasticly average the small details in my normal map, making the surface appear to smooth.
No Filtering will cause extremely noisy surfaces, and if you get very close to a texture you can seen the actual pixels ( Playstation 1 style )

I was wondering if you can change the mipmap bias in Maya, so it uses the highest mip longer. This will fix the smoothing of my normals far away and still give me filtering up close.

__________________
www.arnoschmitz.com
 
  06 June 2018
Are you rendering with Arnold or Vray, or old mental ray?

Elliptical filtering might help, but you should ask in the Maya Forum and maybe you'll get better answers!

http://forums.cgsociety.org/forumdisplay.php?f=7
__________________
Commodore 64 @ 1MHz
64KB RAM
1541 Floppy Drive


"Like stone we battle the wind... Beat down and strangle the rains..."
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:32 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.