Struggling in learning to write Procedural Textures

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  03 March 2018
Struggling in learning to write Procedural Textures

Good day CGSociety members.

I am currently learning to write shaders/procedural textures, and am going for more of a stylized game look and feel though. I want to focus on Maya, as that is what the pipleline at my college uses. Yet I'd like something that can be used with Substance Painter as well. I am torn between using GLSL or HLSL. In the end, I'm only using the shader language to to create shaders in maya, that will be rendered out.

Last edited by HarvestrX : 03 March 2018 at 06:05 PM. Reason: need to shorten it
 
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