Cutaway - VOTE!

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  02 February 2009
Cutaway - VOTE!

Ok here are the results:

Thanks to all who participated on our last mini challenge.

We will have a BIG challenge up in the next few weeks
80's Cartoon Tribute


OK we have the winners:


and the big one of course:


Best Model & Best WIP thread






Johannes Becker
Comments:
This is my main final entry image. It should capture the style of an advertising in a magazine for Mechwarriors or a poster or something like that. Keep in mind, that the Battletech is quite an old invention, and my ad should match in there.

Please click image for high res version. Please click here for ultra high version

Another beauty Image i want to show is a stylization done by a friend of mine in photoshop, based on the clay render, which will be linked further down.

Please click image for higher resolution version.
So credit for this colored image goes to Ricard "Fernest Hall" Anufriev. Great thanks, mate.

Other Images
Plain Clay Render:

Please click image for high res Version. Please click here for ultra high version
naked (without armor on torso, left leg and arm)
back bottom
closeup midplate
torso internals

Wireframe


Turntables
Ok, this was my first try with shadow maps in an animation. I messed up something, so they are flickering. But i think i now learned how to set them up correctly.
Turntable with Shadow Maps (Quicktime mov)
Turntable with Ambient Occlusion (Quicktime mov)


WIP Thread
http://forums.cgsociety.org/showthr...?f=208&t=704604

Description
My Entry is a cutaway of the Vulture (Mad Dog) Battlemech, known from the Battletech Universe and Mechwarrior Games.

As Reference i mainly used the "blueprint" from FASA, which illustrate a half cutaway vulture from orthographic front view. As additional reference for the 3D look of the model i used Artworks mainly from classicbattletech.com
http://www.classicbattletech.com/im...ver@800x600.jpg
http://www.classicbattletech.com/im...utaway@full.jpg
Thanks to Hypernaut and the battletech.info community for some references, especially to Vulture_MaxPaint, who helped me to some high res images of the blueprint.
More references can be found here:
http://www.classicbattletech.com/in...Mech_Technology
http://www.twobt.de/655.0.html
And of course, the original Blueprints from FASA:
http://www.amazon.com/Omni-Mech-Blu...28484284&sr=8-1

Programs i used for this entry are: Maya, Mental Ray and Photoshop.
I think i worked on an average 2 to 3 hours a day (sometimes more, sometimes less) on this entry, barring the last two weeks, where i had nearly no time for this.


Thanks for watching! Thanks for all your comments and thanks for that great challenge!





------------------------
mod note:
Well done guys...



-Roberto



LEGACY POST

Welcome to the latest round of the HCR Modeling mini challenge.

I have to say that I am extremely pleased with the quality of the outstanding models that have been produced.



So please take a moment and VOTE for your favorite piece.

You may read the rules of the mini challenge here:

HCR MINI-Challenge #18: CUTAWAY: WE ARE LIVE!-rules

Anyway, lets get on with the voting!

Please vote for :

The best model will be selected by an open vote
for these categories
  • Best WIP thread
  • Best Attention to Detail
  • Best Vehicle
  • Best Diorama
and the big one of course:
  • Best Model
To vote, just post a REPLY to this thread with selections for each category.

NOTE TO ALL VOTERS: The principal judging criteria to all voters should be
how well the model was sculpted. The beauty render & the shading should not be the most important judging factors for the Best Overall Entry.
(Note Bump and Normal maps are acceptable modeling methods)


Following are all participants eligible for voting and their entries: (Click the names)
  • Please judge ALL the models to determine the best model
  • If you think an entry is better server in other category that it is not listed ,you may VOTE for it.
Single Creature or Vehicles:
Diorama:
Creature Series:
Bust :

Individual Entries: Legacy Post:


Ok post your final entry on this thread...


Please post:
  • ARTIST NAME
  • BEAUTY RENDER
  • HIREZ RENDER LINK (VOLUNTARY)
  • TURNTABLE ANIMATION (VOLUNTARY)
  • ORTHOGRAPHIC RENDERS
  • WIREFRAMES
  • WIP THREAD
  • DESCRIPTION

    Thanks,
    -R
__________________
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:Daily Sketch Forum:HCR Modeling
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Last edited by RobertoOrtiz : 02 February 2009 at 04:56 AM.
 
  02 February 2009
ARTIST NAME
Menthena Schmidt


BEAUTY RENDER



TURNTABLE ANIMATION (VOLUNTARY)
http://www.youtube.com/watch?v=NjvPnzLWlK0&fmt=6



ORTHOGRAPHIC RENDERS













WIREFRAME



WIP THREAD
http://forums.cgsociety.org/showthr...?f=208&t=703734


DESCRIPTION
This is my entry for CGTalk Hardcore Modeling Challenge #18, Cutaway. I used Autodesk Maya and worked on it over 120 hours. I'm, as you can guess, huge fan of One Piece. I wanted to create the Thousand Sunny using blueprint drawings by Eiichirō Oda, and screenshots which I collected from the anime, One Piece. All references can be found in my blog.http://thousand-o-sunny.blogspot.com/

Many thanks!

Last edited by menthol : 02 February 2009 at 08:33 AM.
 
  02 February 2009
ARTIST NAME
Max Kogan


BEAUTY RENDER


Highres image

ORTHOGRAPHIC RENDERS






WIREFRAME


WIP THREAD
http://forums.cgsociety.org/showthr...?f=208&t=710609

DESCRIPTION
Hey Guys, This is my entry for the latest HMC, I've used 3ds Max to create the model and it took approximately 30 - 50 hours, I've learned a few new handy techniques and approaches to various kinds of shapes and had a great deal of fun in the process.

Thanks everyone, Hope you've enjoyed it!
__________________
"Well Done is better then Well Said"


 
  02 February 2009
Artist Name
Johannes Becker

Beauty Images
This is my main final entry image. It should capture the style of an advertising in a magazine for Mechwarriors or a poster or something like that. Keep in mind, that the Battletech is quite an old invention, and my ad should match in there.

Please click image for high res version. Please click here for ultra high version

Another beauty Image i want to show is a stylization done by a friend of mine in photoshop, based on the clay render, which will be linked further down.

Please click image for higher resolution version.
So credit for this colored image goes to Ricard "Fernest Hall" Anufriev. Great thanks, mate.

Other Images
Plain Clay Render:

Please click image for high res Version. Please click here for ultra high version
naked (without armor on torso, left leg and arm)
back bottom
closeup midplate
torso internals

Wireframe


Turntables
Ok, this was my first try with shadow maps in an animation. I messed up something, so they are flickering. But i think i now learned how to set them up correctly.
Turntable with Shadow Maps (Quicktime mov)
Turntable with Ambient Occlusion (Quicktime mov)

Orthographic Images
ortho front low
ortho front high

ortho left low
ortho left high

ortho right low
ortho right high

ortho back low
ortho back high

ortho top low
ortho top high

ortho bottom low
ortho bottom high

WIP Thread
http://forums.cgsociety.org/showthr...?f=208&t=704604

Description
My Entry is a cutaway of the Vulture (Mad Dog) Battlemech, known from the Battletech Universe and Mechwarrior Games.

As Reference i mainly used the "blueprint" from FASA, which illustrate a half cutaway vulture from orthographic front view. As additional reference for the 3D look of the model i used Artworks mainly from classicbattletech.com
http://www.classicbattletech.com/im...ver@800x600.jpg
http://www.classicbattletech.com/im...utaway@full.jpg
Thanks to Hypernaut and the battletech.info community for some references, especially to Vulture_MaxPaint, who helped me to some high res images of the blueprint.
More references can be found here:
http://www.classicbattletech.com/in...Mech_Technology
http://www.twobt.de/655.0.html
And of course, the original Blueprints from FASA:
http://www.amazon.com/Omni-Mech-Blu...28484284&sr=8-1

Programs i used for this entry are: Maya, Mental Ray and Photoshop.
I think i worked on an average 2 to 3 hours a day (sometimes more, sometimes less) on this entry, barring the last two weeks, where i had nearly no time for this.


Thanks for watching! Thanks for all your comments and thanks for that great challenge!

Last edited by moonangel : 02 February 2009 at 07:26 PM. Reason: added wireframe image
 
  02 February 2009
ARTIST NAME
Steven Ray

BEAUTY RENDER



TOP VIEW



FRONT VIEW



SIDE VIEW



WIRE FRAME VIEW



WIP THREAD

http://forums.cgsociety.org/showthr...?f=208&t=704762

DESCRIPTION

The ZX spectrum 48K+ was released back in the early 80s and was the starting point for many a programmer here in the UK.

SOFTWARE USED

3dsMax, Silo
__________________
Silo, 3D Coat, Blender
C, Java

Last edited by Boone : 02 February 2009 at 11:53 AM.
 
  02 February 2009
Artist Name
Donald McNicholl

Beauty Render
This is the 'cutaway' version of my model.

Link to the full size version.
Cutaway Beauty shot

This is the 'see-thru' version of my model.

Link to the full size version.
See-thru Beauty Shot

Orthographic Renders
ortho drive end 1


ortho drive end 2.jpg


ortho changer end 1.jpg


ortho side 1.jpg


ortho side 2.jpg


ortho top 1.jpg


Wireframe
Wireframe for the cutaway version.


.. and for the 'see thru' version.


WIP Thread
http://forums.cgsociety.org/showthr...?f=208&t=715323

Description
For my first Hardcore Modelling Challenge, #18 Cutaway, I have chosen a bicycle hub gear. The best references I could find were also for the most complex, the Rohloff SPEEDHUB 500/14. My references can be found here:
http://www.rohloff.de/en/download/p...ture/index.html
http://www.rohloff.de/en/technical/...iple/index.html
The Rohloff logo is the property of Rohloff AG.

I worked on this for a month, putting in around 3 - 4 hours most days so I guess it has taken me around 120 hours. My entry was entirely modelled, textured, lit and rendered with Cinema 4D R10.5.

Thank you to those who have given encouragement and have left kind comments in my WIP thread along the way.

WIP picture album
http://picasaweb.google.com/donmcnicholl/HubGear#
__________________
I may not be good but I'm slow.

Last edited by avgas : 02 February 2009 at 12:23 PM.
 
  02 February 2009
ARTIST : SIMON JOYCE

FINAL RENDER :



Hi res : http://www.simjoycreations.co.uk/as...ocket-hires.jpg

BEAUTY RENDERS :






ORTHOGRAPHIC RENDERS :




SHORT ANIMATION :

http://www.simjoycreations.co.uk/as...cket/rocket.mov


WIP THREAD :

http://forums.cgsociety.org/showthr...?f=208&t=720942

DESCRIPTION :

Due to personal problems i didnt have enough time to complete my original choice of model for this challenge. I therefore chose to do a cutaway model of a WW2 air to ground rocket. Less complicated than my first choice, but therefore more important to do well.

Thanks to all who supported me in this, and congrats to all on the high standard of finished work.
__________________


 
  02 February 2009
ARTIST NAME: Micah Stanley




BEAUTY RENDER




HIREZ RENDER LINK (VOLUNTARY)

Turbocharger 1600x1200



TURNTABLE ANIMATION (VOLUNTARY)

Turbocharger.avi





ORTHOGRAPHIC RENDERS






WIREFRAMES






WIP THREAD

Turbocharger WIP


DESCRIPTION

MiTi Oil-Free Turbocharger
MiTi has developed the world’s first completely oil-free turbocharger using compliant foil air bearings. The low powerloss of the lubricant and oil-free foil bearings overcomes turbolag associated with other bearing designs to increase engine responsiveness and efficiency. The oil-free design is environmentally preferred since it prevents contaminating engine oil from mixing with air entering the piston cylinders. This design helps reduce engine emissions especially during the cold startup phase. Premature bearing failures due to high speed and high operating temperatures are eliminated. Oil supply and scavenge lines are also eliminated resulting in simplified engine installation, reduced engine oil leak potential and lower parts count.

Last edited by artbymicah : 02 February 2009 at 01:48 PM.
 
  02 February 2009
Artist: Owen Egan

Beauty Shots

These are the links to the high-res versions. The 'regular' versions are below.

Image 1 (3200x2400)

Image 2 (1600x1200)






Turntable: (Quicktime format)

Turntable

Wireframes:





Orthographics

Top:



Bottom:



Port:



Starboard:



Fore:



Aft:



WIP THREAD:

WIP

DESCRIPTION:
The Concorde is the first, and so far the only supersonic airliner. It was a landmark in luxury and technical excellence in passenger air travel. Concorde is also an icon of what can be accomplished if we go beyond conventional thinking. What is really amazing is that the airliner was designed in the 50's and 60's and still nothing can touch it today. I loved the idea of finding out what made it tick and how it was arranged inside.

Last edited by OwenEgan : 02 February 2009 at 12:42 AM.
 
  02 February 2009
Smile

ARTIST NAME
Huang Liangyu

BEAUTY RENDER

High res
http://img519.imageshack.us/img519/...derfinallc5.jpg
some closeup
http://img12.imageshack.us/img12/1184/render2wr4.jpg
http://img14.imageshack.us/img14/6981/render1dr1.jpg
http://img12.imageshack.us/img12/108/444jg8.jpg
http://img6.imageshack.us/img6/6712/44748091je8.jpg
http://img27.imageshack.us/img27/7636/111ad0.jpg
ORTHOGRAPHIC RENDERS






high res of the image above (1920*1080)
http://img102.imageshack.us/img102/...ingtigerak0.jpg
WIREFRAMES


WIP THREAD
http://forums.cgsociety.org/showthr...?f=208&t=719921
DESCRIPTION
Hello everyone, This is my first entry for the HMC. I choose Kingtiger as my entry. Kingtiger tank is a legendary weapon in WW2. I like it very much. It is a great challenge to me to creat entiry Kingtiger tank. I use softimage to make the model. Luckily, I have finished it in time. Thank everyone for caring about my work

Last edited by devileater : 02 February 2009 at 05:18 PM.
 
  02 February 2009
Artist Name
Per Kristian Tvete

Beauty Render


Orthographic Renders

Side:


Top:


Bottom:


Front and Back:



Wireframes




WIP Thread
http://forums.cgsociety.org/showthread.php?f=208&t=714564

Description
This is actually my first submitted peice for the HMC, though I have attemted a few others erlier. I wish I could find more time through the period, so I could texture and add more details to my model, but all in all, and thinking about the time I have spent on it, I am quite satesfied. I am not sure how much I used on it, but I don't think it was more then about 15-20 hours. Everything was made in 3d studio max.
The best of luck to everyone, and I hope I can compete with you next time!
__________________


Last edited by PKT : 02 February 2009 at 07:32 PM.
 
  02 February 2009
747 Engine

Ross Mansfield - 747 Engine Cutaway



1600x1200

Orthographic Sheet

Wireframe Sheet

Reference Sheet


WIP THREAD
http://forums.cgsociety.org/showthr...?f=208&t=705817



DESCRIPTION

This is a cutaway of a high-bypass turbofan engine seen on many common passenger airliners such as the 747, specifically a Pratt and Whitney PW4000. You can find out more about it here.

I produced the whole thing in Modo, using subdivision surfaces for the majority of it.
In total I estimate I spent around 10 days (@ 8 hours a day) on this, in one or two hours chunks. Sometimes I found it difficult to get a lot done when I knew I could only work on it for an hour at a time, because a lot of time was spent deciphering the reference I had and working out exactly what I needed to build.

The actual modelling was fairly easy since it's mostly cylindrical, so I used a lot of edge extruding and planar scaling, and a bit of radial sweeping. I intend to rebuild a lot of parts by re-sweeping with more segments, so I can use a lower subdivision level - currently the entire model comes in at 9.3 million tris...

Thanks to all the guys that provided reference and technical explanations in the WIP thread, it was all very useful stuff and helped me get my head around this complex, yet actually quite simple mechanism!

Cheers,

-Ross
 
  02 February 2009
ARTIST NAME:
Nick Peters

BEAUTY RENDER:


HIREZ RENDER LINK (VOLUNTARY):
http://img300.imageshack.us/img300/...600x1200zm7.jpg

ORTHOGRAPHIC RENDERS + WIREFRAMES:






WIP THREAD:
http://forums.cgsociety.org/showthr...?f=208&t=711714

DESCRIPTION:
Influenced by WyattHarris' console-project, I figured I could also give this competition a try with a console related subject. Searching through all my console related stuff, I found this object. When I opened it up, I immediately saw all those details and decided to go with it.
I've really learned a lot and above all, I had great fun making this. It was also great to get feedback from everybody and I enjoyed reading every single comment made in my thread (Thanks a lot, everybody!).

Programs used:
3ds Max, Illustrator, Photoshop, FryRender.
Time spent:
87,5 hours (including things as gathering reference, software crashes, texturing)

Last edited by NickP : 02 February 2009 at 07:32 PM.
 
  02 February 2009
HMS Victory

Artist Name
Raymond Ore

Description
Nelsons Flag Ship HMS Victory.

HMS Victory WIP





__________________
Portfolio
Prints For Sale
Twitter
 
  02 February 2009
ARTIST NAME
Wyatt Harris

DESCRIPTION
Atari VCS 2600 - The classic console and all it's innards. There are a few parts that are intentionally broken. That's because I was modeling my personal console including the parts we broke over the last 2 1/2 decades. Everything you see (except the groovy faux 70's wood grain ) is modeled.

Its been a long time since I completed a project to this scale in LightWave, I've been obsessed with ZBrush for a while, so it felt great getting back in the swing. I've got layer upon layer of cutaway objects so make sure you look deep. Thanks to everyone who stopped by to visit my WIP, the support really helps in getting through these challenges on time. Good luck everyone.

WIP THREAD
http://forums.cgsociety.org/showthr...?f=208&t=704299

Cutaway

HI-Rez beauty render
Beauty render


Orthograph


Wireframe


Uncut
HI-Rez beauty render
Beauty render


Orthograph


Wireframe
__________________
HMC: Model Collection
WIP: Harris Nut House
WIP: WarCraft Troll
wyattharris.com Dig it!

Last edited by WyattHarris : 02 February 2009 at 12:26 AM.
 
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