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Old 11-20-2008, 03:12 AM   #1
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HMC#17: Star Wars Steampunk - Tribute: VOTE!

Ok here are the results:

Thanks to all who participated on our last mini challenge.

We will have a BIG challenge up in the next few weeks
CUTAWAY


OK we have the winners:
  • BEST BUST
    SIMON JOYCE (Link) by CaveatScoti




WIP THREAD
http://forums.cgsociety.org/showthr...?f=208&t=681446

ORIGINAL CONCEPT ART (
link)



  • BEST VEHICLE/BEST WIP
    NICO STROBE ( link)
ORIGINAL CONCEPT ART(link) By himself

WIP Thread:
WIP Thread Link
Beauty Render:












  • BEST DIORAMA






JEFF MILLER (link)



ORIGINAL CONCEPT ART linkby Bjorn Hurri

WIP THREAD
here

BEAUTY RENDER









and the big one of course:





  • BEST MODEL/BEST WIP
ALBERT FELIU ( Link )


ORIGINAL CONCEPT ART (link by Bjorn Hurri)BEAUTY RENDER



HIREZ RENDER LINK (VOLUNTARY)
TURNTABLE ANIMATION (VOLUNTARY)
ORTHOGRAPHIC RENDERS






WIP THREAD

WIP Thread
DESCRIPTION
Comments: Thanks for extending my time, was fun everyone! See you in next round



Well done guys...




-Roberto
</B>

Legacy post:


Welcome to the latest round of the HCR Modeling mini challenge.

I have to say that I am extremely pleased with the quality of the outstanding models that have been produced.


So please take a moment and VOTE for your favorite piece.

You may read the rules of the mini challenge here:
HCR MINI-Challenge #17: STARWARS STEAMPUNK -rules

Anyway, lets get on with the voting!

Please vote for :

The best model will be selected by an open vote
for these categories:<U>
  • Best WIP thread
  • Best Bust
  • Best Vehicle
  • Best Model Collection (2 or more)
  • Best Diorama
and the big one of course:
  • Best Model
To vote, just post a REPLY to this thread with selections for each category.

NOTE TO ALL VOTERS: The principal judging criteria to all voters should be
how well the model was sculpted. The beauty render & the shading should not be the most important judging factors for the Best Overall Entry.
(Note Bump and Normal maps are acceptable modeling methods)


Following are all participants eligible for voting and their entries: (Click the names)
  • Please judge ALL the models to determine the best model
  • If you think an entry is better server in other category that it is not listed ,you may VOTE for it.
Single Creature or Vehicles:
Diorama:
Creature Series:
Bust :

Individual Entries:
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Last edited by RobertoOrtiz : 11-28-2008 at 03:57 AM.
 
Old 11-20-2008, 03:14 AM   #2
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ARTIST NAME
Eric Durante
ORIGINAL CONCEPT ART
Concept
BEAUTY RENDER

HIREZ RENDER LINK (VOLUNTARY)
Hi-Res

ORTHOGRAPHIC RENDERS








WIREFRAMES










WIP THREAD
DESCRIPTION
Hi,
This is my submission to HMC #17 : Star Wars Steampunk. I worked off of Bjorn Hurri's concept of the StormTrooper; very inspiring work. I used 3ds Max 9, Polyboost, and Vray. Around 90ish hrs to complete. This was a lot of fun and can't wait to do another.
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Last edited by RobertoOrtiz : 11-20-2008 at 03:27 AM.
 
Old 11-20-2008, 03:15 AM   #3
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ARTIST NAME
SIMON JOYCE

ORIGINAL CONCEPT ART NEW!
link
BEAUTY RENDER


HIREZ RENDER LINK (VOLUNTARY)

TURNTABLE ANIMATION (VOLUNTARY)
ORTHOGRAPHIC RENDERS







WIREFRAMES

WIP THREAD
http://forums.cgsociety.org/showthr...?f=208&t=681446

DESCRIPTION
My first real attempt at a proper character, and also my first use of ZB as a tool (albeit limited to the 30 day trial)


thanks to CaveatScoti for giving me permission to use his image, and thanks to everyone the commented/encouraged me on my WIP thread.
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Last edited by RobertoOrtiz : 11-20-2008 at 03:32 AM.
 
Old 11-20-2008, 03:16 AM   #4
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ARTIST NAME
HUGO DIONISI

ORIGINAL CONCEPT ART NEW!
link (Thank you Bjorn Hurry)
BEAUTY RENDER

HIREZ RENDER LINK (VOLUNTARY)
hirez image link

TURNTABLE ANIMATION (VOLUNTARY)
download link
ORTHOGRAPHIC RENDERS













WIREFRAMES






WIP THREAD
link

DESCRIPTION
Model based on Bjorn Hurry's concept of Han Solo. Thank you very much for the permission. All base meshs were done on 3d max 9 and then exported to ZBrush for the detailing part. Render in ZBrush and a little color correction in Adobe Photoshop CS3.
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Last edited by RobertoOrtiz : 11-20-2008 at 03:59 AM.
 
Old 11-20-2008, 03:16 AM   #5
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ARTIST NAME
Colin Cooper
ORIGINAL CONCEPT ART NEW!
here
here

BEAUTY RENDER
(click for hirez)



TURNTABLE ANIMATION (VOLUNTARY)

ORTHOGRAPHIC RENDERS







WIREFRAMES







WIP THREAD
WIP Thread
DESCRIPTION
My first human model, probably the best model I've done to date, based off of Sillof's snow trooper figurine. Not too sure on how long it took, maybe 80-100 hours, give or take 15 or so. All done in Maya 2008/2009 with a bit of photoshop for composting. I had a lot of fun working on it, despite many long nights near the end. Thanks to Aaron "MysticDread" Sturgeon for putting me up to this, Ben Fleuter
for giving me workable front and side reference to help get me started, and everyone else who participated, lots of really inspiring work.
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Last edited by RobertoOrtiz : 11-20-2008 at 04:04 AM.
 
Old 11-20-2008, 03:16 AM   #6
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Name: Nico Strobbe

Concept Art:
Concept Art (by myself)

Beauty Render:


HighRes Render Links:
HighRes Perspective
HighRes Side
HighRes Front
HighRes Top
HighRes Bottom

Turntable Render:
(( Quicktime movies encoded in H264 codec ))
Walker_Turntable_01
Walker_Turntable_02

Mirror to 01 if the obove link don't work no more
Mirror to 02 if the obove link don't work no more


Orthographic Render:





Wireframes:
click the image for a larger detailed screenshot.


WIP Thread:
WIP Thread Link

Description:
For This piece i tried to get as far away as possible from the original walker, and made it an unpractical machine for warfare. The Walker is mainly floating due to the Zeppelin based body and flexible legs are a support as well as steering mechanisme.
The legs and Head have been rigged and fully animatable. The Rigging was possible due to an extensive use of visibility layers and proxy's in Maya because 3.34 Million unsmoothed poly's are a pain to work with.
Compositing was done in Apple's Shake.
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Last edited by RobertoOrtiz : 11-20-2008 at 04:08 AM.
 
Old 11-20-2008, 03:17 AM   #7
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ARTIST NAME
Ben Nicholas

ORIGINAL CONCEPT ART NEW!
Here (by Ben Fleuter)
BEAUTY RENDER
Click image for high res




ORTHOGRAPHIC RENDERS











WIREFRAMES

here

here

and here


WIP THREAD
WIP Thread Link

DESCRIPTION

My original concept was to do a straight forward Scout. I had all my references together and explained to Ben Fleuter what I needed. After starting the model, Aaron "MysticDread" Sturgeon pointed out how dog like the helmet was. Thanks to him, I chose to pursue that aspect and made my character a Bothan Scout. I'd say that I've spent from 80-100 hours on this. I used Maya 2008/2009. I learned a lot and my modeling is getting a bit faster. Thanks to Aaron and Colin for pushing me to do better And everyone who commented on my thread and my family. Thanks for the support and critiques.
This has been an awesome experience. Seeing other people's work has taught me so much and really driven me.
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Last edited by RobertoOrtiz : 11-20-2008 at 06:58 PM.
 
Old 11-20-2008, 03:17 AM   #8
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ARTIST NAME
Dave McSween

ORIGINAL CONCEPT ART NEW!
By forum member PELENG
link
BEAUTY RENDER





ORTHOGRAPHIC RENDERS


WIREFRAMES
-
WIP THREAD
http://forums.cgsociety.org/showthr...?f=208&t=680755
DESCRIPTION
First of all thanks to PELENG for the awesome concept art. Thanks also to everyone who stopped by my thread to give me crits and comments. I have to go to work so I have to make this quick...

It was awesome seeing everyone else's coming along too. I would have commented in your threads more but I can't figure out how to make cgtalk not subscribe me to threads I post in and then send me email everytime someone else replies hehe.

I made all my basemeshes in Maya then worked on them in zBrush. I used some photoshop in the end to composite different renders together and add the smoke and saber glow for the beauty renders.

Not sure if I will be able to do the next HMC but I think I'll work on that other steampunk challenge going on now.

All in all a great experience, I hadn't done clothing like this before, and I definitely felt like I was going faster this time from what I learned on my last HMC. Good stuff everyone!
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Last edited by RobertoOrtiz : 11-20-2008 at 07:02 PM.
 
Old 11-20-2008, 03:18 AM   #9
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ARTIST NAME
Toan Nguyen
ORIGINAL CONCEPT ART NEW!
link
BEAUTY RENDER






HIREZ RENDER LINK (VOLUNTARY)
Hi-res Link
Hi-res link

ORTHOGRAPHIC RENDERS

Front


Back


Side



Top



WIREFRAMES
Front


Top


Side



WIP THREAD
WIP thread
DESCRIPTION
The initial concept of the speeder belongs to Bjorn Hurri, which I have to thank for sharing all his concepts, because they were really great. I tried to create detail in what I thought steampunk represented; pipes and gears. I tried to keep the main feel of the speeder intact, which I felt Bjornís concept emulated. This project for me, was a study on how to model with a hard-surface workflow. I learned a lot from this project and hope to participate again.
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Last edited by RobertoOrtiz : 11-20-2008 at 07:06 PM.
 
Old 11-20-2008, 03:18 AM   #10
RobertoOrtiz
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ARTIST NAME
Marcus Reed
ORIGINAL CONCEPT ART NEW!
Link
BEAUTY RENDER







ORTHOGRAPHIC RENDERS
ORTHOS


WIREFRAMES




WIP THREAD
Link
DESCRIPTION
This is my stab at the really cool leia concept by Bjorn. I used maya zbrush and photoshop.
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Last edited by RobertoOrtiz : 11-20-2008 at 07:10 PM.
 
Old 11-20-2008, 03:18 AM   #11
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ARTIST NAME
VITALIY A SALYUK
ORIGINAL CONCEPT ART NEW!
Shaun Kennan - Image Link
BEAUTY RENDER










ORTHOGRAPHIC RENDERS





Back



Right



Top



Bottom






WIREFRAMES






Front





Back





WIP THREAD
Click Here
DESCRIPTION
This here is General Grievous, I'm pretty sure you know who he is. The original concept was developed by my good friend Shaun Keenan. (amazing character concept artist, look him up).

Software used: Maya, Photoshop

Hours for creation: 150 hours (aprx)

Methods of inspiration: Research, watching the movie, keeping tabs on all of you who are also competing, having no life what-so-ever. (being a student is like that..) but I love it, I love the pressure, the criticism, and having the urge to go on.

Cheers to you all!

Vitaly,
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Last edited by RobertoOrtiz : 11-20-2008 at 07:13 PM.
 
Old 11-20-2008, 03:18 AM   #12
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ARTIST NAME
Andrew Fraser

ORIGINAL CONCEPT ART NEW!
Jawa Scavenger by Bjorn

BEAUTY RENDER



HIREZ RENDER LINK (VOLUNTARY)
Beauty Render

Front Perspective
Left Side Perspective
Back Perspective
Right Side Perspective

TURNTABLE ANIMATION (VOLUNTARY)
Turntable Link

ORTHOGRAPHIC RENDERS
Front:


Left Side:


Back:


Right Side:


Top:


(no bottom view as its just a circle)

WIREFRAMES
Front:


Side:


Top:


Back
RightSide
Detail

WIP THREAD
CGTalk WIP Thread
Blender Artists WIP Thread


DESCRIPTION

This is the first HMC I have taken part in and I've definitely learnt a lot doing it (and lost a lot of sleep). Special thanks to Bjorn for letting me use his awesome concept art, I hope I did it proud! Also thanks for all the feedback on the thread (and thanks to the BA guys for the blender bit), couldn't have got this far without the crit! As for workflow I started off modeling in blender and then exported to zbrush for the detailing. I actually didn't manage to finish detailing all the objects in zbrush, you may notice that some of the bits in the big back pack are smooth... The base mesh before going into zbrush was around 90,000 verts and the final model is 27mil in around 36 subtools. Unfortunately I ran out of time to render this in modo. It took around 60-70 hours to complete this over about 3 and a half weeks.

Thanks again to everyone who viewed and posted on my thread!
Andrew







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Last edited by RobertoOrtiz : 11-20-2008 at 07:17 PM.
 
Old 11-20-2008, 03:19 AM   #13
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ARTIST NAME
Alex Dittus
ORIGINAL CONCEPT ART NEW!
link
BEAUTY RENDER




ORTHOGRAPHIC RENDERS






WIREFRAMES
-
WIP THREAD
WIP Thread
DESCRIPTION
Well, this was my first HMC and although I run out of time and had to finish this in a hurry it was a nice experience. The model is a steampunk podracer with two engines and a carriage where the driver can steer the engines like horses. The skids will lift off the ground as soon as the podracer is fast enough to reduce frictional resistance.
For modelling I used Blender.
And thank you very much for all the advice!
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Last edited by RobertoOrtiz : 11-20-2008 at 07:20 PM.
 
Old 11-20-2008, 03:19 AM   #14
RobertoOrtiz
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ARTIST NAME
Philip Branesky
ORIGINAL CONCEPT ART NEW!
Link

BEAUTY RENDER

HIREZ RENDER LINK (VOLUNTARY)
HIREZ LINK
TURNTABLE ANIMATION (VOLUNTARY)
ORTHOGRAPHIC RENDERS









WIREFRAMES




WIP THREAD
Link
DESCRIPTION
From my own concept. Base mesh modeled in Maya. Detailed in Zbrush
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Last edited by RobertoOrtiz : 11-20-2008 at 07:23 PM.
 
Old 11-20-2008, 03:19 AM   #15
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ARTIST NAME
Owen Egan

ORIGINAL CONCEPT ART NEW!
http://i153.photobucket.com/albums/...er/walker_3.jpg
BEAUTY RENDER






HIREZ RENDER LINK (VOLUNTARY)
TURNTABLE ANIMATION (VOLUNTARY)
ORTHOGRAPHIC RENDERS




WIREFRAMES




WIP THREAD
http://forums.cgsociety.org/showthread.php?f=208&t=681367
DESCRIPTION
Giant steam-powered, iron-clad, rebel-stomping machine. Just thank God it runs on steam and not gasoline.

I decided to angle more for the older American Civil War Ironclad era. I thought, What if John Ericson and Isambard Kingdom Brunel were tasked with making an AT AT?

I really enjoyed myself on this one. It's my first CG Society contest, but probably not my last. I'd like to thank the very supportive and helpful crowd here. I pushed myself and my computer to new limits, and that is always a good thing.

I do have to say that I was going to work further on this and ran out of time. I will post some updates in my wip thread when I've done more.
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Last edited by RobertoOrtiz : 11-20-2008 at 07:25 PM.
 
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